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GENERAL INFORMATION
GENRE/STYLE
Action/Action Adventure
RELEASE DATE
01/AUG/99
ESRB RATING
TEEN, Animated Blood, Animated Violence, Strong Language
DEVELOPER
Appeal
PUBLISHER
Infogrames Entertainment, Inc.
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Outcast puts players in the role of Cutter Slade, a former Navy Seal assigned to lead a team of scientists through a "string tunnel" to a parallel universe and help stop the growing black hole that is threatening life on Earth.
Players interact with over a thousand non-player characters (NPCs) in a 3D world infused with crisp graphics steeped in various types of terrain and lifelike weather conditions. The game development team used a proprietary artificial intelligence technology and an original music score performed by the Moscow Symphony Orchestra.
The artificial intelligence technology, GAIA (Game's Artificial Intelligence with Agents), gives each character a unique personality and creates reactionary behavior, making them respond in lifelike ways to the actions of the player. In addition, the game employs "procedural animation" to create realistic game character movements, a technique that blends two motion-captured sequences. Bump mapping gives characters' features and attire a more natural appearance.
Six regions (not counting Earth) of diverse climates and scenery serve as the basis of the alien culture and world of Adelpha. Snow-covered, forest, mountainous, watery, farmland and desert climes blend together through an in-game travel process using Daokas, or portals.
Outcast runs two parallel storylines concurrently, one the quest to save the Earth from destruction from a black hole and the other, a tale of tyranny from which the Talans are attempting to extricate themselves. Slade must learn the terrain in order to get weapons and items replenished while at the same time searching for five "mons" in order to help the inhabitants. ~ Rich Hernandez, All Game Guide
Past 14 days
“I will always remember this game to have the most scariest fight i had in any game against that Gor Gor. Just imagine a 12 meter tall (i am guessing 36feet) velociraptor and you got the idea what that thing wants to do to you. Story is good, but...”
“I will always remember this game to have the most scariest fight i had in any game against that Gor Gor. Just imagine a 12 meter tall (i am guessing 36feet) velociraptor and you got the idea what that thing wants to do to you. Story is good, but with a quite sad ending what hamperes hard on replayability. Graphics are top for its release date. One of Infogrames jewels. While we are at it: Infogrames = Atari.”
created 20/JUN/2010
“Outcast has to be my all time favourite game. Excellent story(Great twist), awesome gameplay, great characters, one of the best soundtracks ever(courtesy of Lennie Moore and the Moscow Symphony...”
created 06/SEP/2009
“I haven't been able to run this game properly, and the complicated patch structure makes that a little harder.”
“I haven't been able to run this game properly, and the complicated patch structure makes that a little harder.”
created 30/AUG/2009
302
The number of games with "Ninja" in the title.
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