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GENERAL INFORMATION
GENRE/STYLE
Shooter/Squad-Based Shooter
RELEASE DATE
06/OCT/09
ESRB RATING
,
DEVELOPER
PUBLISHER
Ubisoft Entertainment, Codemasters Software, Inc.
ALSO AVAILABLE ON
IBM PC Compatible, Xbox 360, http://www.gamerdna.com/game/operation-flashpoint--dragon-rising-playstation-3, http://www.gamerdna.com/game/operation-flashpoint--dragon-rising-xbox-360
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Taking a more realistic approach to military combat than many of its contemporaries, Operation Flashpoint: Dragon Rising is set on the fictitious Russian island of Skira, a target of acquisition by the Chinese PLA. Your mission, as a soldier in the U.S. Marine Corps, is to forcefully address the situation before full-scale war erupts between the two countries. How you achieve your objectives is up to you, with the game allowing you the freedom to decide on the best course of action in a wide-open world. Employ real-life military strategies, issuing commands to flank, assault, and suppress, while guiding your squad into buildings, adjusting formations, and reacting to an enemy that will alter its tactics in real time. You can also commandeer tanks, jeeps, attack helicopters, and many other vehicles to complete mission goals. Up to eight players can battle each other online in various team-oriented multiplayer modes. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Although not the eye candy those HD video-piles crave in their content, the Dev team clearly got their point out to convey a living battlefield on a remote island near NW Asia. There is a functional day / night cycle throughout missions (if you...”
“Although not the eye candy those HD video-piles crave in their content, the Dev team clearly got their point out to convey a living battlefield on a remote island near NW Asia. There is a functional day / night cycle throughout missions (if you take too long, LOL); there are terrain effects and minor destructible environments. Not on the scale of Red Faction or Battlefield: BC, but it gets the job done. Likewise, is the notion of many people claiming last GEN graphics, this game is leagues better than something on the Wii...food for thought!!
The amount of control you have over squad functions are impressive, (many people claim this game impossible to play), however, if most pay attention to the Tactical Map and fiddle with the commands on easier stages you will see and control a competent squad as opposed to ONLINE interactions (More on that later). Moreover, the controls DO get stunted from time to time and vehicle movement in third person is a smidgen off BUT, the vehicle combat is smoother than what is currently out there...shame on you battlefield or Unreal Tournament!! Controls for the respective vehicles offer tweaks that affect more precise manoeuvres when it comes to the jeeps and Helicopter support!! Player movement is realistic and takes getting used to , but if there is an MGO / SOCOM community that puts up with those games so will this!!
Although my opinion, on this site it fuel for the fire! The game plays a hell of a lot better than MGO or SOCOM has ever been executed without post release patches...that is saying allot these days as developer rush a product to market only to "milk" patches as DLC...shame on the majority out there that do it...Much like the Military...you do it right the first time or as little SNAFUS as possible. Veterans and Tactical fans out there are much appreciated as communication, tactical bounding, as well as the weapon layout is authentic and should make any one yell, "Semper Fi", as the main hand of the MARINE arsenal is proudly advertised as you accomplish missions that "DO NOT" I repeat do not hold your hand. Many people argue that the missions are not free roaming.....they are right to a extent if you consider death behind your back as you walk away from a mission. Same can be said for a soldier to reconsider an important intel facet in the heat of battle. This is where the game shines, as much like life, we do not a guardian angel to help us. Especially when a fire mission asks of your timing and attention to terrain layout. This game pats you on your back but hands you more missions as the battle rages on. You can even complete the primary objectives without the secondary...but much is left out to mission variety and or weapon choices that aid you in the current scenario. Like a REAL military engagement you work with what you got and "MAKE IT HAPPEN". Checkpoints are there for the weak, LOL, but you can re-spawn downed allies "if " you make it to the next checkpoint. However, jump the gun too much and you could reload yourself to an unexpected situation. That being said, the flow of the game allows for creativity, but like real life, we have to take advantage of those small windows of opportunity to really measure ourselves at the end of the day!!
All weapons featured are reproduced faithfully and with tweak of the options you can change music, ambience, sound effects as well as the overall "MASTER" volume....a BIG plus for those who can appreciate this game on a good Surround set-up. Although not a sound metric the vibration function is SPOT on as the jolt of an M-16 "feels" like it should as well as the sound from the actual rumble makes engaging targets alot more enjoyable.......SNIPER fans will not be disappointed the RIP of a .50 cal Barrett round rips and vibrates your hand more so than any affair on COD MW or WaW has done. (not mentioning Halo since that is fantasy type shooter..... : [ sorry!!). Explosions, vehicle effects will send a soldier's ripple down their spines as it is all too familiar this day and age!!
What do you expect? This a military shooter, although the opening montage of how the battle is brought about is as a spectacular as an ESPN series recap...the game "drops" you to the world of a GRUNT.....missions are handled from the TOP, DOWN and , "yes...Private Ryan...gripes do go down the chain, not UP" As the missions progress the tensions run high as the enemy is a "REAL" threat and not to be taken lightly as enemies can seemingly spawn to take you down after an intense fire fight. As mundane as it seems some missions are a hat tip to films like Blackhawk Down, and Saving Private Ryan. There is much more a feeling of intensity depending on your play style and where your last checkpoint left you. Overall, the main story does not get into the many stories that are posted on this site!!! (BIG plus IMO)
AS much as players disagree this game is a "sleeper" hit amongst TPS fans and the weak shall be separated to easier experiences ”
created 24/MAY/2010
“Just shooting stuff”
created 13/MAY/2010
“loved this game. still replaying missions on Hardcore mode now”
created 28/JAN/2010
“I'm playing right now but wtf are the controls?! this is really frustrating. This is why Xbox is better than PS3”
created 19/NOV/2009
chr0n1x was the last to comment - over 3 years ago...
SumerKnight was the last to comment - over 3 years ago...
HighSimSim was the last to comment - over 3 years ago... show previous hide previous
““I found the game pretty good on Single Player Campaign, very hard trying to control your squad and the game AI is pretty good, although the controls take time getting uses to. The downsides i find are that the gameplay and loading is pretty slow...”
““I found the game pretty good on Single Player Campaign, very hard trying to control your squad and the game AI is pretty good, although the controls take time getting uses to. The downsides i find are that the gameplay and loading is pretty slow and when you play multiplayer you can only select 1 out of 4 of the classes going, no-one can be the same class when selecting, the other thing is you can have up to 8 players in your match but your seperated into two groups [4 on 4] i find this abit wasteful because the maps are huge. when you browse a server you can select a game being hosted and if you choose a quick match it takes ages to find a game the other thing is tryin to connect to the online server every time i played this game and tried to go online it goes "UNABLE TO CONNECT TO THE ONLINE SERVER" do you know how annoying that is constantly tryin to connect and it saying that i hope they sort this problem out.””
created 15/OCT/2009
“AARG Kids..... no PF2:DR for me today.”
created 11/OCT/2009
lazy-dutchman was the last to comment - over 3 years ago...
“I found the game pretty good on Single Player Campaign, very hard trying to control your squad and the game AI is pretty good, although the controls take time getting uses to. The downsides i find...”
created 09/OCT/2009
UK-DESERT-RAT-7 was the last to comment - over 3 years ago...
uk-desert-rat-4 was the last to comment - over 3 years ago...
uk-desert-rat-4 was the last to comment - over 3 years ago...
uk-desert-rat-4 was the last to comment - over 3 years ago...
UK-DESERT-RAT-7 was the last to comment - over 3 years ago...
uk-desert-rat-4 was the last to comment - over 3 years ago... show previous hide previous
Operation Flashpoint: Dragon Rising Look and Feel Trailer
Operation Flashpoint: Dragon Rising examines the look and feel for the vehicles and weapons in the Codemasters' hyper realistic military simulator.
published 02/OCT/2009
Operation Flashpoint: Dragon Rising Eagle Mission Trailer
Seize control of PLA Airfield and complete your Eagle Mission with Codemaster's Operation Flash Point: Dragon Rising
published 24/SEP/2009
Operation Flashpoint: Dragon Rising Tech Dev Diary
Codemasters developers talk shop about the technical prowess of their open-world, realistic, military simulator in Operation Flashpoint: Dragon Rising.
published 21/SEP/2009
Operation Flashpoint: Dragon Rising Competitive Multiplayer
Jump into the competitive multiplayer world of Codemasters Operation Flashpoint: Dragon Rising.
published 17/SEP/2009
Operation Flashpoint: Dragon Rising Preview
Lock and load as we get our hands on the tactical first person shooter 'Operation Flashpoint: Dragon Rising'. Adam Sessler talks with Codemasters's Sion Lenton about the game's locations, sandbox environment, weapons, gameplay mechanics and more.
published 14/SEP/2009
Operation Flashpoint: Dragon Rising Intro Sequence
Codemasters dictate the series of geo-political events that build to the current conflict setting in theier realistic military simulator Operation Flashpoint: Dragon Rising.
published 08/SEP/2009
“It comes out for PS3, 360 and PC on October 6. A war-simulator with user-created custom missions and online 4-player co-op. The war on the virtual open-world island occurs in real-time and the draw...”
created 06/SEP/2009
Operation Flashpoint: Dragon Rising Co-Op Trailer
Codemasters' Operation Flashpoint: Dragon Rising fires alongside your co-op teammates in their hyper-realistic FPS military simulator.
published 01/SEP/2009
87.71%
The percent of Black Ops that also played Modern Warfare 2.
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