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GENERAL INFORMATION
GENRE/STYLE
Action/Action Adventure
RELEASE DATE
19/SEP/06
ESRB RATING
TEEN, Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The Japanese word for wolf, Okami blends traditional folklore from the Land of the Rising Sun with a distinctive visual style crafted by the team behind the Viewtiful Joe series. Players guide a white wolf from a third-person perspective across 3D stages designed to look like watercolor paintings on parchment. This is no ordinary wolf, however. It is the incarnation of sun goddess Amaterasu, who assumes lupine form to bring light where there is night. Amaterasu's quest involves battling an assortment of mythological monsters and demons to free the world from eternal darkness. Amaterasu can use her feral power to slash, bite, and charge enemies, or she can tap into her divine aura to solve puzzles and supplement her physical attacks. Mirrors, beads, and swords can all be acquired for added offense, or Amaterasu can alter her environment using a "celestial brush" to literally paint her way out of various predicaments. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Ōkami is an ancient breed of a game, one that may be headed for extinction just like the titular Japanese wolves were. Created in 2006 by a comparatively small staff at the now-defunct Clover Studio, driven by a single, uncompromising artistic...”
“Ōkami is an ancient breed of a game, one that may be headed for extinction just like the titular Japanese wolves were. Created in 2006 by a comparatively small staff at the now-defunct Clover Studio, driven by a single, uncompromising artistic vision, Ōkami feels like an auteur's work in a blockbuster world. Much like the crayon-drawn visuals in Yoshi's Island were a response to the computer rendered style of Donkey Kong Country, Ōkami can be seen as an anti-thesis to everything that was considered cool. It consciously discarded an already developed, realistic presentation in favor of a watercolored look, and where other, popular games were centered on destruction, the focal point of Ōkami is the restoration of beauty and harmony. Nature is an ally, not a hazard, bridges must be rebuilt instead of blown up and the hungry must be fed instead of led to crime.
Echoing the adage about the pen and the sword, the environment changes with a brush stroke, not a bazooka, and yes, its might goes beyond buzzwords like terrain deformation. If a task requires you to carry it out at night, a single curved line with the game's Celestial Brush control allows you to summon the crescent moon to the sky. If flames block your way, blow them out with wind or drown them in rain. This is the nature of most of Ōkami's puzzles, faintly reminiscent of the way a Zelda game might use the ocarina. Ōkami isn't a 3D platformer with a fancy gimmick, it's a true action adventure that celebrates intuition over contrivance and exploration over trial-and-error. A particularly genius bit of game design involves restoring cursed landscapes, usually by defeating a boss or helping a withered cherry blossom tree bloom again. Many games start in a beautiful setting, but, for the sake of diversity and tension, have the player proceed to progressively more uninviting areas. Ōkami has its cake and eats it, too - new areas first appear desolate, but soon our actions bring back life to the land.
Despite raving critics and a vocal fan base, Ōkami didn't sell too well. There's hardly anything to blame, though - there's no voice acting and there are occasional problems with the Celestial Brush pattern recognition, but apart from that the controls are perfect; the camera very rarely gets in the way; the visuals and music are impeccable; the story is a beautiful adaptation of various themes and characters of Japanese folklore, set in a cheerful world inhabited by a colorful populace; and the game is rich in content. Surely the artistic vision and determination that made Ōkami will survive in the flourishing independent gaming or cost efficient handheld scene, but one has to wonder if developers will be able to maintain this level of polish and depth without the financial backing of a major publisher. Pessimistically theorizing isn't doing Ōkami any favors, though: "Leap before you think!" It's what Issun would have wanted us to do.”
created 09/OCT/2009
“Play time: 55 hr. 10 min. 40 sec. Days passed: 111 Saves: 77 Deaths: 0 Enemies defeated: 1081 Money gained: 6790827 Yen Demon fangs found: 569 Praise earned: 6663 That means fully blossomed cherry...”
created 08/OCT/2009
“Beautiful wallpaper from Okami featuring Amaterasu. Artist unknown - probably Capcom?”
created 08/OCT/2009
“Got all the praise based upgrades yesterday. Today, I got all but one last stray bead (about one third of them with the help of an FAQ, I have to admit) and I have enough money to buy Brown Rage....”
created 07/OCT/2009
“I'm just writin' my name in graffiti on the wall”
created 30/SEP/2009
“Alright, after five hours of side-questing (if that's not a word, then it is now, dammit!) I've started making some actual progress again. ”
created 29/SEP/2009
“Quant'è figo sto gioco!! Appreso l'abilità delle bombe, hiihih!”
created 28/SEP/2009
“This came from my very first playthrough of Okami, I spent probably a good hour just trying to decide what to draw, and what I figured I could pull off with the analog sticks. It's a bit sloppy,...”
created 26/SEP/2009
“Started up what I think is my third playthrough of Okami, though technically I didn't finish it the second time through. I will this time though. I really love the art style of this game and really...”
created 26/SEP/2009
“Defeated Oki, but I think I'll turn around and check out some older areas, now that I have the Cat Walk technique.”
created 21/SEP/2009
“Just entered the Dragon's Palace. I really love how the game keeps throwing more and more Japanese mythology in the mix (Kaguya and Urashima most recently) and how a game sporting such a distinct...”
created 17/SEP/2009
“Does your favorite game feature Kaguya-hime with a space helmet?”
created 17/SEP/2009
created 15/SEP/2009
created 15/SEP/2009
“Okami has a fishing mini-game! I give Okami 5/5.”
created 14/SEP/2009
1 out of 5
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