New Releases: What upcoming games are you looking forward to?
Fercberk...: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
Need Help?: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
GENERAL INFORMATION
GENRE/STYLE
Action/Action Adventure
RELEASE DATE
19/SEP/06
ESRB RATING
TEEN, Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The Japanese word for wolf, Okami blends traditional folklore from the Land of the Rising Sun with a distinctive visual style crafted by the team behind the Viewtiful Joe series. Players guide a white wolf from a third-person perspective across 3D stages designed to look like watercolor paintings on parchment. This is no ordinary wolf, however. It is the incarnation of sun goddess Amaterasu, who assumes lupine form to bring light where there is night. Amaterasu's quest involves battling an assortment of mythological monsters and demons to free the world from eternal darkness. Amaterasu can use her feral power to slash, bite, and charge enemies, or she can tap into her divine aura to solve puzzles and supplement her physical attacks. Mirrors, beads, and swords can all be acquired for added offense, or Amaterasu can alter her environment using a "celestial brush" to literally paint her way out of various predicaments. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“This game is in my top 10 of all time. Playing as the Japanese deity Amaterasu in wolf form, you venture through ancient Nippon(Japan) on a quest to slay Orochi, a seven headed demon. The art work in this game makes my jaw drop even today and the...”
“This game is in my top 10 of all time. Playing as the Japanese deity Amaterasu in wolf form, you venture through ancient Nippon(Japan) on a quest to slay Orochi, a seven headed demon. The art work in this game makes my jaw drop even today and the story made me feel like I was in a Japanese fairy tale. Games like this are why the PS2 is the greatest console in history.”
created 27/APR/2012
created 25/JUL/2011
“Really, the game speaks for itself... That and I can't think of anything else to say that wouldn't involve paragraphs... I'm such a lazy bastard.”
“Really, the game speaks for itself...
That and I can't think of anything else to say that wouldn't involve paragraphs...
I'm such a lazy bastard.”
created 21/JUN/2011
“Probably the better game EVER! Masterpiece!”
“Probably the better game EVER! Masterpiece!”
created 15/APR/2011
“ In my opinion this is very good game. This design is absolutely wonderful”
“ In my opinion this is very good game. This design is absolutely wonderful”
created 27/SEP/2010
“Catching up on where I was before I lost the PS2 memory card that had my Okami saves on it.. This game is such a pleasure to play, that I don't mind going through it all over again.. However, the...”
created 26/JUN/2010
SDyer87 was the last to comment - over 2 years ago...
fnook was the last to comment - over 2 years ago...
SDyer87 was the last to comment - over 2 years ago...
fnook was the last to comment - over 2 years ago...
SDyer87 was the last to comment - over 2 years ago... show previous hide previous
“Such a feel-good game. I play this when I need something to make me feel better about all the BS I deal with every day in my life. Okami is one of my happy places.. ^_^”
created 24/JUN/2010
“Had to restart this game unfortunately, due to me not being able to find the memory card that had my old Okami saves on it. Great game, but it's way too wordy in it's unskippable intro. >_<”
created 19/JUN/2010
“I thought it was a good read: http://kotaku.com/5510748/the-god-ive-been”
created 08/APR/2010
“Ōkami is an ancient breed of a game, one that may be headed for extinction just like the titular Japanese wolves were. Created in 2006 by a comparatively small staff at the now-defunct Clover Studio, driven by a single, uncompromising artistic...”
“Ōkami is an ancient breed of a game, one that may be headed for extinction just like the titular Japanese wolves were. Created in 2006 by a comparatively small staff at the now-defunct Clover Studio, driven by a single, uncompromising artistic vision, Ōkami feels like an auteur's work in a blockbuster world. Much like the crayon-drawn visuals in Yoshi's Island were a response to the computer rendered style of Donkey Kong Country, Ōkami can be seen as an anti-thesis to everything that was considered cool. It consciously discarded an already developed, realistic presentation in favor of a watercolored look, and where other, popular games were centered on destruction, the focal point of Ōkami is the restoration of beauty and harmony. Nature is an ally, not a hazard, bridges must be rebuilt instead of blown up and the hungry must be fed instead of led to crime.
Echoing the adage about the pen and the sword, the environment changes with a brush stroke, not a bazooka, and yes, its might goes beyond buzzwords like terrain deformation. If a task requires you to carry it out at night, a single curved line with the game's Celestial Brush control allows you to summon the crescent moon to the sky. If flames block your way, blow them out with wind or drown them in rain. This is the nature of most of Ōkami's puzzles, faintly reminiscent of the way a Zelda game might use the ocarina. Ōkami isn't a 3D platformer with a fancy gimmick, it's a true action adventure that celebrates intuition over contrivance and exploration over trial-and-error. A particularly genius bit of game design involves restoring cursed landscapes, usually by defeating a boss or helping a withered cherry blossom tree bloom again. Many games start in a beautiful setting, but, for the sake of diversity and tension, have the player proceed to progressively more uninviting areas. Ōkami has its cake and eats it, too - new areas first appear desolate, but soon our actions bring back life to the land.
Despite raving critics and a vocal fan base, Ōkami didn't sell too well. There's hardly anything to blame, though - there's no voice acting and there are occasional problems with the Celestial Brush pattern recognition, but apart from that the controls are perfect; the camera very rarely gets in the way; the visuals and music are impeccable; the story is a beautiful adaptation of various themes and characters of Japanese folklore, set in a cheerful world inhabited by a colorful populace; and the game is rich in content. Surely the artistic vision and determination that made Ōkami will survive in the flourishing independent gaming or cost efficient handheld scene, but one has to wonder if developers will be able to maintain this level of polish and depth without the financial backing of a major publisher. Pessimistically theorizing isn't doing Ōkami any favors, though: "Leap before you think!" It's what Issun would have wanted us to do.”
created 09/OCT/2009
“Play time: 55 hr. 10 min. 40 sec. Days passed: 111 Saves: 77 Deaths: 0 Enemies defeated: 1081 Money gained: 6790827 Yen Demon fangs found: 569 Praise earned: 6663 That means fully blossomed cherry...”
created 08/OCT/2009
“Beautiful wallpaper from Okami featuring Amaterasu. Artist unknown - probably Capcom?”
created 08/OCT/2009
“Got all the praise based upgrades yesterday. Today, I got all but one last stray bead (about one third of them with the help of an FAQ, I have to admit) and I have enough money to buy Brown Rage....”
created 07/OCT/2009
“I'm just writin' my name in graffiti on the wall”
created 30/SEP/2009
“Alright, after five hours of side-questing (if that's not a word, then it is now, dammit!) I've started making some actual progress again. ”
created 29/SEP/2009
96
The number of games covering all platforms for the "Call of Duty" franchise.
gamerDNA®, Contents are Copyright 2006–2013 PLAYXPERT LLC and Live Gamer Inc. gamerDNA and the gamerDNA Logo are trademark and property of Live Gamer Inc.
Login or Register to post comments.