Winter!: Prepare for holiday gaming!
TEEN, Mild Animated Violence, Mild Language
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In this, the third game in Quest's Ogre Battle series, players will assume the role of Magnus Gallant. Magnus is a recently graduated officer fresh from the military academy. It is not a peaceful era to be entering into service. Magnus will soon be called upon to help maintain order in a society rife with social inequities and the accompanying civil unrest. You must build up your legions, and through your actions, the history of the kingdom of Palatinus.
As with the first version of Ogre Battle, how the story unfolds is up to you to a large extent: your choices for good or ill will set you on the path for one of many endings. Fight the good fight and everything will be all right; fight for baser wants, and you'll end up one step away from the reaper's grim blade.
Come the second quarter of 2000, players will be treated to a full 3D field map, artwork backed with pyrotechnic spell effects, and an estimated 50 hours of gameplay with multiple endings. That's not to say there's much divergence from the original, however. Some complained that Ogre Battle didn't allow enough control over your units, since you'd simply order an overall strategy and then sit back and watch the battles unfold with little input. Ogre Battle 64 offers a similar combat resolution system.
Quest did alter the overland navigation, on the other hand. Instead of the free-ranging movement offered in the first incarnation of the game, Ogre Battle 64 uses a waypoint movement system similar to the real-time interface used in Dragon Force on the Sega Saturn. Fans of large carts will also be happy to note that Ogre Battle 64 will be packed into a 520-Meg cartridge. ~ Joe Ottoson, All Game Guide