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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 3D Action RPG
RELEASE DATE
19/JUN/02
ESRB RATING
TEEN, Blood, Violence
DEVELOPER
PUBLISHER
Atari Interactive, Inc.
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Players take the roles of valiant warriors, devout clerics, enigmatic wizards, and cunning rogues, to take part in unlimited adventures based on the 3rd Edition Dungeons & Dragons role-playing rules. Neverwinter Nights was developed by BioWare, the company responsible for the Baldur's Gate series of D&D computer games. As in those games, the action in Neverwinter Nights flows in real-time, but single-player games can be paused while players adjust equipment or set up complex tactical maneuvers. Also like Baldur's Gate, Neverwinter Nights makes every reasonable attempt to stay true to official Dungeons & Dragons rules and — more importantly — to the spirit of the Dungeons & Dragons game. In this regard, Neverwinter Nights also adds a new layer to gameplay, one which is rare in computer RPGs but fundamental to the tabletop games on which the genre is based.
While fantasy role-playing on the computer is nearly as old as video gaming itself, Neverwinter Nights may be the first electronic game to add the elements of creative, loosely scripted storytelling that define the pen-and-paper role-playing experience. As in the many previous computer RPGs based on Dungeons & Dragons rule sets, Neverwinter Nights allows players to create their own hero characters, choosing a from a variety of fantasy races and professions, then play the part of that character to interact with other heroes, villains, and monsters that exist under the same system of rules and statistics. Yet unlike its electronic predecessors, Neverwinter Nights also allows one player to become the Dungeon Master, who can bend and append the rules of the game on the fly, in order to tell the best possible version of the story and allow players to more fully assume the roles of their characters.
No matter how comprehensive and complex its scripting, no single-player computer role-playing game can account for every action a player's character might possibly want to take, or every question he might want to ask. In Neverwinter Nights (as in the pen-and-paper games), the Dungeon Master can adjust the parameters of the adventure's script in the middle of the game, to allow players to try their different, unanticipated solutions to a problem. The Dungeon Master can play the parts of the various non-player characters, to have them answer players' questions directly and in character, instead of with a branching dialogue tree of canned responses. While computers long ago surpassed the statistics management abilities of even the most proficient Dungeon Master, they will never be able to replace human creativity and interaction. By allowing these factors back into the D&D game, Neverwinter Nights offers the means for a multiplayer computer role-playing experience with all the stratagem and personality player characters enjoy in a pen-and-paper D&D session.
Of course, for those times when other gamers are not available to join in, Neverwinter Nights comes with a complete single-player module boasting over 40 hours of play. The game also ships with a working version of the Aurora Toolset, which is the same basic application that BioWare designers used to create the game's official adventure modules. Within weeks of Neverwinter Nights' release, user-created modules for both solo and group gaming became readily available on the Internet. BioWare has also made a number of its own new adventures available, free to owners of the game. While designing a good Neverwinter Nights adventure module still takes all the hard work and creativity as it does in the pen-and-paper version of D&D, obtaining new modules to play is almost as easy as downloading a small file. ~ T.J. Deci, All Game Guide
Past 14 days
“I finally figured out where I'm going. I apparently saved in the contest dungeon inside the Green Griffin Inn. I completed the dungeon, though didn't put the crystal egg into the statue before...”
created 27/OCT/2009
“I don't know who designed the characters, but most of the in game models are crap. Besides that very small gripe I have, this game is great. When I played it over the internet, there were tons of persistent worlds with different rules. Some went so...”
“I don't know who designed the characters, but most of the in game models are crap. Besides that very small gripe I have, this game is great. When I played it over the internet, there were tons of persistent worlds with different rules. Some went so far as to have different servers depending on the area you were in, were deathly strict following the DND rulesets, and banned people that went out of character. This game is great if you are into roleplaying with others, and if you aren't the single player campaign is very long and very fun.”
created 12/OCT/2009
Abedeus was the last to comment - about 1 month ago...
Anomaly271 was the last to comment - about 1 month ago... show previous hide previous
“Was the best game ever! You could create your own worlds and upload them all in one neat little spot on Game Spy. The game was designed to be hackable, world design, gear design, everything could be altered if you knew how...and I did. I'd work on...”
“Was the best game ever! You could create your own worlds and upload them all in one neat little spot on Game Spy. The game was designed to be hackable, world design, gear design, everything could be altered if you knew how...and I did. I'd work on expanding my world during the day and at night time I'd go in a play with my friends and show them the new additions. The game is old and the graphics are also...it died slowly...think it is totally dead now.”
created 19/SEP/2009
“Special, in it's own way. Fun to build your own seting”
“Special, in it's own way.
Fun to build your own seting”
created 17/SEP/2009
“Started cleaning up the mean streets of Neverwinter's Peninsula District. Damned dirty convicts were on the loose and all over the place!”
created 03/SEP/2009
“Trying out some of the old fan-made modules, after a visit to the Safehouse. This time; Honour Among Thieves...”
created 01/SEP/2009
“Quite a good game. Great combat and story.”
“Quite a good game. Great combat and story.”
created 27/AUG/2009
“Great Game, except all I ever played was the warrior class, Ive never been able to get excited about the spellcasters in D&D based games. Overall though the story was engrossing, the graphics were beautfiul for the time period. A solid 4 star...”
“Great Game, except all I ever played was the warrior class, Ive never been able to get excited about the spellcasters in D&D based games. Overall though the story was engrossing, the graphics were beautfiul for the time period. A solid 4 star game.”
created 24/AUG/2009
“*bows to NWN* I can't begin to describe how many hours I spent at this game. Infinitely deep with the build tools, offering the intensity of a DM-controlled game, this simply blows away any CRPG I've ever played or ever will play. ”
“*bows to NWN*
I can't begin to describe how many hours I spent at this game. Infinitely deep with the build tools, offering the intensity of a DM-controlled game, this simply blows away any CRPG I've ever played or ever will play.
”
created 20/AUG/2009
“I really enjoyed this one, I liked both the single player and multiplayer aspects. It's an older game, but still worth playing.”
“I really enjoyed this one, I liked both the single player and multiplayer aspects. It's an older game, but still worth playing.”
created 16/AUG/2009
“I played since the old days, though now its just a compilation of expansions.”
“I played since the old days, though now its just a compilation of expansions.”
created 15/AUG/2009
“I love how DnD can be exploited to build hilarious munchkins. The graphics are really nice, but I mainly bought it because they have a Linux-version, in the hope that they would release future games for Linux, too.”
“I love how DnD can be exploited to build hilarious munchkins. The graphics are really nice, but I mainly bought it because they have a Linux-version, in the hope that they would release future games for Linux, too.”
created 27/OCT/2009
“Original Campaign is kind of lack luster but the multiplayer made up for it tenfold. I played this game for 3 years on a server with people all over the world, and actually met my boyfriend through it. It's fantastic.”
“Original Campaign is kind of lack luster but the multiplayer made up for it tenfold. I played this game for 3 years on a server with people all over the world, and actually met my boyfriend through it. It's fantastic.”
created 08/AUG/2009
created 04/AUG/2009
“Great game for it's age. The graphics leave something to be desired, but the gameplay for it and both expansions allow a long amount of play time. That's not counting the ability to make modules yourself or play downloaded ones (there are tons).”
“Great game for it's age. The graphics leave something to be desired, but the gameplay for it and both expansions allow a long amount of play time. That's not counting the ability to make modules yourself or play downloaded ones (there are tons).”
created 04/AUG/2009
620
The average gamerscore in Halo 3.
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