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Neverwinter Nights (PC) Cover

Neverwinter Nights (PC) (PC)

Also on: MAC
Publisher: Atari Interactive, Inc.
Developer: BioWare Corp.
Release Date: June 19th, 2002
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Description

Players take the roles of valiant warriors, devout clerics, enigmatic wizards, and cunning rogues, to take part in unlimited adventures based on the 3rd Edition Dungeons & Dragons role-playing rules. Neverwinter Nights was developed by BioWare, the company responsible for the Baldur's Gate series of D&D computer games. As in those games, the action in Neverwinter Nights flows in real-time, but single-player games can be paused while players adjust equipment or set up complex tactical maneuvers. Also like Baldur's Gate, Neverwinter Nights makes every reasonable attempt to stay true to official Dungeons & Dragons rules and — more importantly — to the spirit of the Dungeons & Dragons game. In this regard, Neverwinter Nights also adds a new layer to gameplay, one which is rare in computer RPGs but fundamental to the tabletop games on which the genre is based.

Stories
Sunday, December 21, 2008 | excited | Neverwinter Nights (PC) (PC) | Army Of Shadows
One time at band camp I shoved a flute up my BLANK
Wednesday, November 19, 2008 | frustrated | Neverwinter Nights (PC) (PC) | The Knights Emissary
After completing a quest that took the Knights Emissary to the brink at Lake V, to rescue documents and a spy to Fornost Erain, Zach parts company with the rest of the party.

Arendel, Maya and Fornos went on an expedition to raise revenue for the new guild house by delving deep into the mines in the East Forest of Fornost Erain. Everything went flawlessly, going as deep into the mines as ever can be done, gathering gem ore and rolling though the Ogres hording the ioun stones at the very bottom. After all the gems were extracted from the ore, Fornos and Maya began their ascent to meet Arendel, who has started up eariler. Suddenly, a call was made that a stray Troll, no two, were in the East Forest roaming about. The race was on for Fornos and Maya to meet their lone companion to confront these beasts.

Upon reaching the teammate, it was discovered he had been stricken down by the creatures and needed to be resurrected. Fornos brought Arendel back to his feet and the battle was soon on to bring these trolls to the ground.

One had fallen fairly quickly, but the other, the yellow eyed one, was surely not to fall as easy. The battle raged for days....one, two, three...if it wasn't going for four days then surely it was seven. Night fell and the sun rose over and over and we had bought so much equipment, surely we negated our efforts in the mine to topple this lone troll. Battle-weary, without any damage to the beast, as he continued to regenerate health, the word spread throughout Middle Earth a beast was loose, soon some members of another guild arrived to help assault this creature. Finally, as quickly as one would open a door, a critical blow was exacted by a summon to bring this beast down. For the final time.

Very difficult time, and anti-climatic, as we had fought so hard, for so long, build seige blockades and catapults that did nothing to bring the troll down. Then to have a summon deliver a solitary blow to finish him off, was difficult to bare. At any rate, it was a victory for Fornost Erain, and the forest if relatively safe once again..
Tuesday, October 07, 2008 | frustrated | Neverwinter Nights (PC) (PC) | The Knights Emissary
Very dangerous encounter we brought to the Angmar yesterday. The three of us Arendlen, Zach and myself. Together, from atop of a plateau, Zach set up his seige equipment as I provided security, and Arendlen placed seige kegs at their fort gate. The gate was opened, the seige equipment begins lobbing rounds at the Angmar, then turns...and starts shooting at me and my summon.

We did survive the battle and killed all inside, to find ourselves out manned and gunned on our ride back home. We were forced to make a hastey retreat. We shall return.
Tuesday, October 07, 2008 | interested | Neverwinter Nights (PC) (PC) | The Knights Emissary
Very interesting PW to play on. Many cities and areas to explore while it was up and running. Even had the honor of representing of the cities as Mayor of Sargall. Quaint little village in the heart of the world of Vale.
Sunday, September 21, 2008 | happy | Neverwinter Nights (PC) (PC)
One of the best games ever. The story is kickass and RPing online is too much fun.
Tuesday, September 16, 2008 | angry | Neverwinter Nights (PC) (PC)
Ah, the Scalehill. A massive tiered pillar of pain. Each tier guarded by kobolds, and when you reach the top, even more kobolds! Then you go down the hole in the top, and more kobolds await. Then another whole, and yet one more, and finally, after disease, poison, about seventy kills on my part (Perhaps a slight exaggeration) you meet the scaly kobold queen. Kill her, and you're out. This quest has killed more people than I can count on all my digits, and I don't care to try for higher numbers. My party did it with no deaths, no Fugue, no nothing. We made it, and all them damn scalies died. Yes sir.
Thursday, September 11, 2008 | happy | Neverwinter Nights (PC) (PC)
NWN
I started NWN when it first came out. It was emersive and fun. Then I found a guild that made it 10x more fun. Running around with friends, exploring new realms, and maps, finding new armor and weapons, and not knowing what is around the corner. I learned a lot from this as I grew from NWN to MMOs.
Tuesday, July 29, 2008 | excited | Neverwinter Nights (PC) (PC)
Played this for more than 3 years. Spending a lot of time RP-ing on a dedicated server with it's own custom world. Great DM's and very good and fun RP events. Still thinking of installing it back on my PC and return to that server (yes it is still up and running!!)
Sunday, May 04, 2008 | neutral | Neverwinter Nights (PC) (PC)
played on several servers, usualy kicked off by DMs who thought I was trying to take over because I was roleplaying my character as they would have realy acted... not ignoreing things based on lvl. whatever, if you find good people, like real RP, and a good server it can be awsome.

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Neverwinter Nights (PC)

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Neverwinter Nights (PC)'s Popular Game Traits

RANK
NAME
# USES

THE SETTING (4)

1
Dungeons and Dragons
52
2
Forgotten Realms
50
3
Medieval fantasy
45

PLAYING AS (13)

1
Several classes
44
2
customized player
24