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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 3D Action RPG
RELEASE DATE
18/NOV/08
ESRB RATING
TEEN, Alcohol Reference, Blood, Mild Language, Sexual Themes, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/neverwinter-nights-2--storm-of-zehir-ibm-pc-compatible
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Gamers can return to the Forgotten Realms for more dungeon-crawling and open-world exploration in Storm of Zehir, the second expansion pack for Neverwinter Nights 2. Set after the fall of the King of Shadows, Storm of Zehir takes place during a tenuous economic rebound, which players can take advantage of by either joining forces with trade syndicates, or ambushing caravans and selling goods on the black market. Developer Obsidian Entertainment promises 15 hours of new gameplay, and aside from the new focus on trading, gamers will be able to explore the Chultan Peninsula and Sword Coast in ways unlike any previous Neverwinter Nights game. Players can form custom parties by choosing from more than 20 races, and in the course of the campaign, most gamers will come across the Yuan-Ti, a new race of evil, snake-like shapeshifters. Online support gives players the option to take on the new campaign alone or team up with friends, and the advanced modding tool gives creative types the ability to craft their own adventures. ~ Christopher Brown, All Game Guide
Past 14 days
“This is my old Storm of Zehir party. Meet Rolano the dragon monk, Gunak the orcish punk barbarian, Dorah the necromancer, and to the right Vicho, a psychopathic, dual spear wielding cleric of Talos...”
created 10/MAR/2010
“This is the second expansion to the Neverwinter Nights 2 saga. Zehir should be played, if you want it to remain challenging, either with a newly created character or just after the main campaign. Since this game requires the original to play,...”
“This is the second expansion to the Neverwinter Nights 2 saga. Zehir should be played, if you want it to remain challenging, either with a newly created character or just after the main campaign. Since this game requires the original to play, little has changed in terms of game mechanics and graphics. I played this game shortly after completing the second expansion, "Mask of the Betrayer" also known as MotB, and found it very enjoyable, even though I overpowered almost all enemies in the game. Zehir adds a few new elements to the game, such as an overland map and an economy. The overland map is a welcome addition to the game, but the encounter rate is very high and you cannot outrun or evade most enemies. For a low-level character, this could be helpful since the fight will reward the party with experience and items. For a high-level character (Mask of the Betrayer maxes out at level 30, which I had) the encounters can be bothersome with all the loading and time wasted. If you ported over your character from MotB, not only do you have all the experience, but also all the items which are usually far better than what is found in Zehir. I did find one interesting element to playing this game in sequence after MotB, and that was the various feats are ported over to the game. All of the story-driven feats are present if a character is ported, so the hero remains the Kala'cha and has the abilities of the soul eater (minus the annoying meter). I never tried using the devour skill from MotB in Zehir, I'm not sure if it would work. One of the more rewarding aspects of the overworld map was the ability to explore and discover new areas not previously visited, or even hinted at, in the main story. Even at level 30, I did have two instances where my character's survival was in doubt, and that was during the final boss and against a miniboss, One of Many. The economic aspect of the game is very interesting. For such high-level characters, playing the game with just a single unit may be more enjoyable as the other members of the party can be more trouble than they're worth to keep track of. Simply put, you have to run, more or less, a merchant empire. You start caravans, open trading centers in nearby cities, and upgrade your operations. Zehir, unlike MotB or even the main campaign, is nowhere near as dark and takes a more light-hearted approach. I did miss the more cinematic nature of the previous installments, but the dialog was still just as good. However, the voice acting is hit-or-miss. Overall, this is a very welcome expansion to the game that builds on the strengths of Neverwinter Nights 2, while adding its own. Many of the bugs and quirks from the previous installments are, sadly, still present.”
created 15/DEC/2009
“Fantastic if you're an old school D&D player. Other people probably will not like it, I don't recommend it to the general public.”
“Fantastic if you're an old school D&D player. Other people probably will not like it, I don't recommend it to the general public.”
created 09/AUG/2009
“Loved it.”
“Loved it.”
created 14/JUL/2009
“An expansion to give Neverwinter Nights 2 a more sandbox play and some additional story. ”
“An expansion to give Neverwinter Nights 2 a more sandbox play and some additional story. ”
created 23/JUN/2009
“Totaly new system of traveling”
“Totaly new system of traveling”
created 01/JUN/2009
“I like the new map but the lack of character development and conversation makes any story lack-luster.”
“I like the new map but the lack of character development and conversation makes any story lack-luster.”
created 26/MAY/2009
“Haven't gotten into this story yet, but I'm sure it will be great, as I love the previous Neverwinter Nights.”
“Haven't gotten into this story yet, but I'm sure it will be great, as I love the previous Neverwinter Nights.”
created 10/APR/2009
816
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