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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Persistent World Online RPG
RELEASE DATE
20/NOV/02
ESRB RATING
MATURE, Mature Sexual Themes, Strong Language, Use of Drugs, Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Enter the brave new 28th century world of Neocron. Billed as an "online RPG/e-Community hybrid," the social dynamic in this game world is more fundamental to play than in many other MMORPGs. The player's avatar begins the game as a full-fledged citizen of the Neocron metropolis, complete with a safe home apartment. Like residents of a real city, players are free to become group leaders, warriors, simple merchants, or even street folk. Believable city rules discourage a straight hack-and-slash mentality. While a player can certainly find a tussle without looking too far, the Neocron society imposes laws against fighting or even displaying weaponry in public. All sorts of realistic life decisions are possible and they lead to realistic results. The game is aspires to provide an open setting in which players create a new world together.
As in other massively-multiplayer games, players can meet to solve quests and hunt enemies. On the other hand, they can also meet for a drink at a local strip bar and then head to the club for some dancing. Exploration of the futuristic cyberpunk city, alone or with a new friend, is meant to be a game in itself. Earn a living as a formidable bounty hunter, or as a meek merchant moving goods between more powerful entities. In the city, laws are enforced by tough NPC "CopBots," but in the wasteland outskirts players can act more as they please. By providing a rich virtual world full of authentic possibilities, Neocron allows for the creation of rich characters, as varied as the personalities of their players.
Player characters in the game develop a sort of aura called their "SoulLight," which acts as a basic measure of good and evil past deeds. When a player's character slays a villain with a SoulLight darker than his own, the player's character's Soulight will lighten. If he slays a character with a Soulight that's lighter than his own, his will darken. While this SoulLight aura is not immediately visible, it can be read by CopBots and some gifted player characters as well. Player characters with especially dark SoulLights may be considered too dangerous and banned from many civic areas. In addition to this aura, many other factors of class and behavior may influence how an avatar is viewed by other characters.
Characters are built around five basic statistics: Strength, Dexterity, Intelligence, Constitution, and PSI. The game allows four different character classes, though these primarily influence basic skills and players are still free to develop their online personalities in any way they desire. Instead of spending general experience to buy assorted new powers, skills develop categorically as they are used. A tech wiz character who spends a lot of time using the Hacking skill will eventually increase his Intelligence level, which in turn awards points that can be used to improve Intelligence-related skills (such as Hacking). Similarly, characters who use skills requiring Strength, Dexterity, or other attributes will be able to increase their abilities in those areas. All skills are available to all characters, but class determines rates of development. ~ T.J. Deci, All Game Guide
Past 14 days
“aaaaaah, nostalgic.. The first MMORPG I've made with a friend, great ambient. Few people in total, but everyone know each other. GM was excellent, I never retrevied such animation. I remember a strike of a york dome troops to the gate of the...”
“aaaaaah, nostalgic.. The first MMORPG I've made with a friend, great ambient. Few people in total, but everyone know each other. GM was excellent, I never retrevied such animation.
I remember a strike of a york dome troops to the gate of the city, every people in the city fight at this place, amazing ! ”
created 18/NOV/2011
“MMOFPS games were popular back when i was too young to have a credit card and my parents were terrified of giving out details online... then i got older and every mmofps has either died or is on the...”
created 05/MAY/2009
created 21/MAR/2009
“SpyIsec, Tanko, Heiler, G-Force”
created 21/MAR/2009
created 21/MAR/2009
created 21/MAR/2009
created 21/MAR/2009
created 21/MAR/2009
created 21/MAR/2009
created 21/MAR/2009
created 21/MAR/2009
created 21/MAR/2009
“Too often good games are marred by horrible interfaces. It has been awhile since I played this and while it was fun, something about the interface just kept me from getting anywhere..”
“Too often good games are marred by horrible interfaces. It has been awhile since I played this and while it was fun, something about the interface just kept me from getting anywhere..”
created 03/MAR/2009
“this is the first installment of the game. it is no longer running. nc2 is up and available to play so try it, u might like it :D”
“this is the first installment of the game. it is no longer running. nc2 is up and available to play so try it, u might like it :D”
created 22/FEB/2009
“Great twitch combat, the best PvP MMO so far. Unfortunately the bugs, the exploiters, the completely ignorant and unprofessional management of this game killed it for me. The parent company is now bankrupt but the game is still up (free to play).”
“Great twitch combat, the best PvP MMO so far. Unfortunately the bugs, the exploiters, the completely ignorant and unprofessional management of this game killed it for me. The parent company is now bankrupt but the game is still up (free to play).”
created 21/FEB/2009
96
The number of games covering all platforms for the "Call of Duty" franchise.
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