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GENERAL INFORMATION
GENRE/STYLE
Sports/Basketball
RELEASE DATE
07/OCT/02
ESRB RATING
EVERYONE,
DEVELOPER
EA Canada
PUBLISHER
ALSO AVAILABLE ON
IBM PC Compatible, Nintendo GameCube, PlayStation 2, PlayStation, http://www.gamerdna.com/game/nba-live-2003-ibm-pc-compatible-1, http://www.gamerdna.com/game/nba-live-2003-nintendo-gamecube-1, http://www.gamerdna.com/game/nba-live-2003-playstation-2-1, http://www.gamerdna.com/game/nba-live-2003-ibm-pc-compatible-1-2, http://www.gamerdna.com/game/nba-live-2003-xbox-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
NBA Live 2003 aims to improve upon specific areas of gameplay while an updated graphic engine allows for more player animations at a rate of 60 frames per second. Targeted areas include blocking, rebounding, dribbling, and the bumping and grinding associated with playing ball at an NBA level. New shot-blocking animations include swatting the ball into the stands as well as blocking off the backboard. Over 30 distinct animations for grabbing rebounds allow for more realism in capturing missed shots.
Player-specific dribbling, passing styles, and signature moves were also motion-captured and incorporated into gameplay, while post moves, pick-and-rolls, and charges were filmed using multiple athletes for more believable in-game player contact. Adding to the realism are sideline coaches, on-court vocals, new crowd animations, and classic jerseys for the complete NBA experience. Players can also feel the pressure of making a shot before the buzzer or a crucial three-pointer with their controller's vibration function. ~ Scott Alan Marriott, All Game Guide
96
The number of games covering all platforms for the "Call of Duty" franchise.
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