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GENERAL INFORMATION
GENRE/STYLE
Racing/Rally/Off-Road Racing
RELEASE DATE
01/DEC/09
ESRB RATING
,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
A key feature introduced in the Reflex edition of Rainbow Studios' off-road series is independent control of the rider from the ride. The game's trick system allows players to make their character perform freeform switches, extensions, and more, while the vehicle continues along its own trajectory. Under the new system, players can also control their riders to shift weight and momentum and pull their bike or four-wheeler back from the brink of a big spill, staying on track and out of the ditch. The control system is designed for intuitive movements, with high-flying hilltop stunts and balanced acceleration through corners and in valleys. The game's terrain effects allow the track to change during the race, as riders knock the dirt around, or even dig out a new path through the malleable earth. The vehicles themselves are deformable as well, with real-time damage in competitive events. Races are set in a variety of international locations, including tracks in the U.S. and Europe. The revamped game engine emphasizes the traction and handling on different surfaces such as mud, packed dirt, and snow. A variety of vehicles is available, including event-specific MX motorcycles, ATV four-wheelers, super-buggies, and specialized off-road racing trucks. The high-def graphics have been updated, for granular detail several times greater than in the polygonal rendering of previous MX vs. ATV games. Multiplayer modes are available for online-connected gamers, with new "Snake" and "Tag" modes, as well as the standard off-road racing set-ups. ~ T.J. Deci, All Game Guide
Past 14 days
“Good, but wasn't my kind of game. Hardcore fans of the sport will enjoy it but casual fans like myself will have more fun with Pure.”
“Good, but wasn't my kind of game. Hardcore fans of the sport will enjoy it but casual fans like myself will have more fun with Pure.”
created 05/DEC/2009
MX vs. ATV Reflex Terrain Deformation Trailer
Pro rider Jolene Van Vugt returns for the third video episode of MX vs. ATV Reflex to talk about the dynamic terrain deformation gameplay in THQ latest racer.
published 19/AUG/2009
MX vs. ATV Reflex Stunts & Wreck Avoidance
Professional MX Pro Jolene Van Vugt has answers for grabbing big air and staying on your bike afterwards in MX vs. ATV Reflex.
published 12/AUG/2009
MX vs. ATV Reflex Jolene Van Vugt Trailer
Here's Nitro Cirus co-host and professional BMX racer Jolene Van Vugt to describe MX vs. ATV Reflex's Rider Reflex dual control system between rider and bike. Pay attention or eat dirt.
published 06/AUG/2009
MX vs. ATV Reflex Jolene Van Vugt Trailer
Here's Nitro Cirus co-host and professional BMX racer Jolene Van Vugt to describe MX vs. ATV Reflex's Rider Reflex dual control system between rider and bike. Pay attention or eat dirt.
published 06/AUG/2009
Preview 'MX vs. ATV Reflex' as Elliott Olson from Rainbow Studios joins Adam Sessler to talk about the game's brand new physics engine, rider reflex control, terrain deformation, vehicles, tricks and environments.
published 03/AUG/2009
1 out of 5
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