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Stories
Friday, November 21, 2008 | excited | Mortal Online
Introduction
Character skills are very important in Mortal Online, as it is your skills and not any "character level" that define what you can and cannot do in the game. The skill system itself is very dynamic, meaning attributes and skills are dependent on each other, and that training one of them also improves the other. It also gives you the opportunity to fully customize your character. Unfortunately, this system may seem a bit confusing at first, especially when reading about it, but let’s look at each piece of the system one at a time:



Attributes
Your character will have different types of attributes. Here are the three most important ones:

Basic Attributes contains your Name, the Name of your Deva, Race, Sex, etc. Most of these attributes are permanent or at least won’t change very often.



Primary Attributes are attributes such as Strength, Dexterity, Intelligence, etc. These are the attributes that define the core of your character and gives you the possibility to train certain skills, and limits to what extent you can train others. You start the game with a certain amount of points that you distribute on the different attributes, and when playing the game you will slowly improve the attributes by using skills. Also, improving an attribute will give every skill based on that attribute a small boost. However, the Primary Attributes have a "cap", meaning once you have reached a certain number of points in all your attributes, you cannot increase them anymore, at least not in the usual way. To increase your Strength for example, you’ll have to obtain those points by decreasing another attribute of your choice. This means that you can never max out on all Primary Attributes, rather you’ll have to choose what will be the strengths and weaknesses of your character.

To sum it up:
1. A Primary Attribute increase when using a Skill connected to the particular attribute
2. Primary Attributes have a common cap




Secondary Attributes are attributes that are calculated from other attributes, like Health, Mana, Stamina, Movement, etc. Skills may also affect these attributes.




Skills
There are two main types of skills in Mortal Online: Primary and Secondary Skills.




Primary Skills
The Primary Skills are the most basic skills in the game and also the foundation for the rest of the skill tree. All characters have these skills from start, but it’s up to you which of them to train. The different Primary Skills “unlock” different Secondary Skills in the skill tree; for instance you will need to train the Primary Skill “Acrobatics” to a certain value to be able to learn the Secondary Skill “Climbing”. Like the Primary Attributes the Primary Skills have a common cap, meaning you can never fully train each and every Primary Skill. It’s up to you to find the perfect balance for your character, as you can train and untrain these skills how many times you like.


Secondary Skills
The Secondary Skills are the bulk of the skill tree. They are of a vast number of skills that are connected to each other in a very complex network. Secondary Skills have to be discovered and learned in the game by books, tutoring and/or to a lesser extent by other means like magic or achievements. The prerequisite of a Secondary Skill may be another Secondary Skill, a Primary Skill, any Attribute or any combination thereof. For example, learning the Secondary Skill “Advanced Poison Making” may require you to have the Secondary Skills “Beast Lore” which in turn is based on “Zoology”, as well as “Poison Making” that is based on “Basic Herbalism” that is based on “Botany” and so on.

The major difference from the Primary Skills is that Secondary skills don’t have a common cap. You can learn any number of Secondary Skills you like, but the skills you can learn are restricted by your Attributes and Primary Skills. The restrictions also mean that if you “untrain” a Primary Skill or Attribute that is a prerequisite for one of your Secondary Skills, you won’t be able to use that Secondary Skill any more. However, should the prerequisites once again be met it can be used as before (so you don’t have to train it over again). In short, you can explore any area of the skill tree without the fear of getting stuck, as you can always “leave” and “come back to” your Secondary Skills that are already trained with the help of a little time.







Skill Categories
Every skill in Mortal Online is either an Action Skill or a Learning Skill. Some of the Secondary Skills are also tagged as Deva Skills (or “Account/World Skills”).




Action Skills
An Action Skill is trained by using it in the game. By using your Arming Sword you train the skill “Arming Sword” (and also, to a lesser extent, the skills and attributes that have a connection...

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Mortal Online

Bardaji

"I get a strong "Darkfallish" feeling on this one...like it ain't never gonna release, BUT, it's relatively early in it's development to start saying such..."

Added 2 months ago

StrawberrySwing

"Hehe .. yeah."

Added 3 months ago

Ariesel

"Always finding something new ;)"

Added 4 months ago

Sonjag12

"Waiting for this one"

Added 4 months ago

elderrin

"i have only read about this game and watched the video that they have on the web site. i will provide the site here below. http://www.mortalonline.com/ this game looks TOTALLY AWESOME! i cant wait for it to be released and for sale. though the game "

Added over 2 years ago

Gruilfin

"yet an game where i see me for a long time ingame. sandbox, skillsystem, dark fantasy-setting, free pvp (hope with enough sense) free world where i can do what i want... and more. looks like an UO in 3D. hope so. and hope there will be localized s"

Added over 2 years ago

Drakiis

"A Sandbox of pvp, cutting edge two generations distant"

Added over 2 years ago


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