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TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
In Monsterseed, players assume the role of Daniel, a young "ruler" who begins the game by getting himself beaten unconscious, but is rescued by the lovely Kal and her rugged grandfather, Wolf. Daniel learns that the thugs who attacked him are part of an evil gang terrorizing his benefactors' little town. The gang's leader Murdoch is collecting ancient statues to open a gateway to the Dark World, hoping to resurrect an immensely powerful monster. Driven by a sense of duty to repay and protect Wolf and Kal, Daniel pursues Murdoch through labyrinthine mines and ruins, a booby-trapped mansion, and even through the Dark World itself, fighting wild monsters and collecting monster seeds along the way.
At first Daniel buys his monsters at the town hatchery, but as the game progresses, he obtains increasingly potent seeds to hatch on his own. By adjusting hatching temperatures, different monsters can be produced from each seed. Daniel can also add solutions to a seed during hatching to boost certain characteristics of his monsters.
Monsters have several characteristics affecting their behavior. For example, willpower indicates how determined a monster is in battle; an "unforgiving" monster is quick to enter battle, while a "cowardly" one may ignore Daniel's commands or even beg to be recalled. Response time indicates how quickly a monster will materialize after being summoned; a "quite slow" monster may not materialize for several rounds after Daniel has summoned it, but a "quite fast" monster responds immediately. ~ Miranda L. Tarrow, All Game Guide