New Releases: What upcoming games are you looking forward to?
Fercberk...: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
Need Help?: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
GENERAL INFORMATION
GENRE/STYLE
Simulation/Giant Robot Simulation
RELEASE DATE
12/SEP/02
ESRB RATING
TEEN, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/mobile-suit-gundam--federation-vs--zeon-playstation-2
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Long-range warfare has been effectively stifled by the discovery of Minovsky Particles, which effectively block all radio waves. Undeterred by this technological setback, Earth colonies switch to close range visual battles using "mobile suits," individually controlled killing machines with a variety of features, weapons, and abilities. With voice-overs by actors from the original anime television series providing realism to the action-filled scenarios, Mobile Suit Gundam: Federation vs. Zeon expands the ground-based combat last seen in Mobile Suit Gundam: Journey to Jaburo with the addition of space combat.
The game features more than 200 missions in campaign mode, nearly 20 differently styled mobile suits, each with a unique combination of weaponry and range, and the ability to quickly change orders for computer-controlled allies. Heavily patterned after the Gundam arcade game, players can choose to fight for either side, in cooperation with another human player or CPU allies. Split-screen options let two human players go head-to-head in a four-on-four versus mode, each player paired with a computer ally.
Customizable options include setting difficulty and attack power (damage) levels in Arcade mode and adjusting time limits in both Arcade and Versus battle modes. Mobile suits feature jump attacks, midair dashes, targeting capability, sub-weapon control, close combat maneuvers like slashing and evading, and a built-in radar screen that depicts ally, enemy, and player locations. Campaign missions are color-coded by five levels of difficulty, and weapons run the gamut from grapple claws and bazookas to rocket launchers, beam rifles, and machine guns. ~ Michael L. House, All Game Guide
Past 14 days
Now's your chance... be the first to contribute!
1 out of 5
MMO Players subscribe to more then one MMO at a time.
gamerDNA®, Contents are Copyright 2006–2013 PLAYXPERT LLC and Live Gamer Inc. gamerDNA and the gamerDNA Logo are trademark and property of Live Gamer Inc.