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GENERAL INFORMATION
GENRE/STYLE
Strategy/2D Turn-Based Strategy
ESRB RATING
EVERYONE, Animated Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
MissionForce: CyberStorm is a mission filled, turn-based strategy game in which you control and customize genetically engineered Bioderms (clone-like entities designed from Basic Genetic Matrix (BGM) DNA from former human heroes) that are then linked to Herculean (Hercs) fighting machines. Your mission is to encounter and destroy Cybrids in a quest for planet supremacy, resources and various mission objectives.
You have twenty possible Bioderms to choose from, each individually rated with life, health, stability and toxin levels as well as eight different skills. You train your Bioderms at the Virtual Reality Enhancement Center to build skills in weapon usage, piloting and command. Six main weapon categories are available with nearly seventy individual weapons: Energy (14), Missile (14), Cannon (13), Plasma (9), Electron Flux, or, ELF (6), and Advanced Tech (13).
There are eight models of Hercs (Giant, Demon, Sensei, Reaper, Ogre, Juggernaut, Remora and Shadow) and eight models of Cybrids (Specter, Parasite, Cerebrus, Arachnus, Genocite, Malignus, Hades and Nihilus), each with huge arrays of armor and weaponry capabilities. Hercs and Cybrids are made up of a myriad of individually rated components (devices) such as chassis, armor, battery, drive systems, life-support, limbs (legs), reactors, sensors, shields, targeting computers and weapons.
The Windows 95 version of MissionForce: CyberStorm, contains an on-line manual that uses basic text formats and an Excel spreadsheet (weapons) for guidance and supports multiplayer modes, including the Sierra Internet Gaming System. ~ Michael L. House, All Game Guide
Past 14 days
“It's a turn-based strategy game with mechs. What more could you want? Some of the micromanangement aspects are a little too complicated, but the combat depth makes up for it.”
“It's a turn-based strategy game with mechs. What more could you want? Some of the micromanangement aspects are a little too complicated, but the combat depth makes up for it.”
created 07/JUN/2009
16
The world record for number of button mashes per second, set by Toshuyuki Takahashi.
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