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GENERAL INFORMATION
GENRE/STYLE
Action/First-Person Action
RELEASE DATE
11/NOV/08
ESRB RATING
,
DEVELOPER
EA DICE
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The first-ever high-def first-person platform game, Mirror's Edge is an edgy, action-driven adventure starring Faith, a skyscraper daredevil whose specialty is flips, twists, and tumbles through a 3D obstacle course of rooftops, ledges, and wires. To say that Faith takes parkour to new heights would be an understatement. It's her job to be fast and elusive, and acrobatic escapes through the highest of futuristic high-rises are all in a day's work for her.
Then again, sometimes it is better to take an opponent by surprise — disarm him, or worse, with a quick kick or flurry of punches, before making an easy escape. The game is designed to pose Faith with multiple solutions to her puzzles and predicaments, and multiple paths to a quick demise as well. A key dynamic in this stream-of-motion play style is the "flow," which gives the player visual indications of possible routes, from rooftop to rooftop and beyond. Players devise on-the-spot strategies, to evade or attack enemies and to reach for goals that can change, literally, with every leap of Faith.
Faith works as a Runner — a sort of secret, rogue courier. The city is controlled by an all-knowing government that truly wants to know all, and so the ability for one person to get a private package through to another person without the authorities taking a peek inside is highly valuable. It is also highly dangerous, involving death-defying routes to run, and the constant threat of being discovered and chased down. When her sister is framed for an assassination, however, the city becomes a lot more dangerous for Faith. No longer is she running for the job — she is running for her life. ~ T.J. Deci, All Game Guide
Past 14 days
“Cant even watch this game. It makes me physically ill. Devs need to control their camera motion better because this kept me from what to others was a seemingly great gaming experience. ”
created 27/NOV/2009
“When the game came out it truly was one of the most beautiful games at the time.”
“When the game came out it truly was one of the most beautiful games at the time.”
created 22/NOV/2009
created 18/NOV/2009
created 18/NOV/2009
“Just don't look down, don't... oh my GAWD! ~blargh!~”
“Just don't look down, don't... oh my GAWD! ~blargh!~”
created 31/OCT/2009
“I was watching my sister play. I was just completely amazed by the lighting in the subway sequence. It wasn't that it was impressive in terms of being realistic, it was just incredibly well...”
created 29/OCT/2009
“It's an interesting game. At first I was getting frustrated having to re-do each section time after time, but then I also get a sense of accomplishment for finishing each section. ”
created 07/OCT/2009
“I couldn't really get into this after a few levels I put it down + Interesting design -Bad AI -Confusing -Cheap deaths are everywhere ”
“I couldn't really get into this
after a few levels I put it down
+ Interesting design
-Bad AI
-Confusing
-Cheap deaths are everywhere ”
created 05/OCT/2009
“I found Mirror's Edge to be a really fast paced- exciting FPS with less focus on guns and more emphasis on platforming. "First person platforming?" you may ask... but it works quite well. The game is all about chaining together moves,...”
“I found Mirror's Edge to be a really fast paced- exciting FPS with less focus on guns and more emphasis on platforming. "First person platforming?" you may ask... but it works quite well. The game is all about chaining together moves, and running to the rhthym of each stage. Unfortunately, there are times where some stages tend to get drawn out much longer than they should causing moments of tedious repetitive gameplay. This happened around the midpoint of the title. The game does recollect its pacing and end on a high note leaving me excited for a sequel if a sequel were ever made.
Mirror's Edge's high points include art style, ambient music, and breath-taking gameplay. Presentation is top notch as well. My only complaints would be aimed at the muddy textures, midway spat of boredom, lack of a true online competitive component, and failing to have of truly engaging reasons for replay value. The campaign lasts about 6-7 hours and if you choose to engage in the challenges, you could extend total time to well over 10 hours.
I recommend Mirror's Edge to anyone interested in a new type of FPS!”
created 04/OCT/2009
“Finally completed Mirror's Edge this week. I spent about 3 weeks on it- working on it whenever I got a chance. Pretty good overall, though the pacing kinda dwindled towards the middle... It...”
created 03/OCT/2009
“Started over again (Hard difficulty). ”
created 30/SEP/2009
“Finished it. I want to have a think about it before I say anything else.....”
created 27/SEP/2009
“I really want to like this game but it can be so aaaarrrrrrgh! Frustrating! Near the end now. Two Chapters left. ”
created 26/SEP/2009
“Good Lord, what a frustrating experience! ”
created 26/SEP/2009
“I picked up this game on cheap for my kids. They really enjoyed the demo, but I have a really hard time with this one. Maybe with some practice I'll be a little better at it. I did the tutorial and...”
created 26/SEP/2009
grumblybear was the last to comment - 2 months ago...
DocCurt was the last to comment - 2 months ago... show previous hide previous
620
The average gamerscore in Halo 3.
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