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GENERAL INFORMATION
GENRE/STYLE
Role-playing/First-Person RPG
RELEASE DATE
29/FEB/00
ESRB RATING
TEEN, Animated Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/might-and-magic--viii--day-of-the-destroyer-ibm-pc-compatible
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
In New World Computing's Might and Magic VIII: Day of the Destroyer, you lead a party of up to five characters in a quest to rid the world of the havoc and mayhem caused by this cataclysmic event by finding the source of the devastation and closing the four gateways. Unlike earlier episodes in the series, you'll only create one character, selecting from seven possible classes: Necromancer, Cleric, Knight, Troll, Minotaur, Dark Elf, and Vampire. As your adventures continue, you'll fill out your party of five by hiring NPCs at various inns throughout the land, or by hiring those who offer to join you as you wander the land.
Characters can be promoted to a second level of efficiency, such as Lich from Necromancer or Champion from Knight, with evolving skills (normal, expert, master and grandmaster levels) and attributes (might, endurance, intellect, personality, accuracy, speed and luck). There are a dozen secondary skills available in addition to the basic nine magic skills, and 11 combat skills. Resistance levels (defensive) and hit points also vary from class to class. An eighth class eventually becomes available, a Dragon, but not as a starting character.
As in Might and Magic VII: For Blood and Honor, the game offers support for 3D acceleration and features a number of improvements in control and gameplay. Examples include automatic notes on teacher locations and automatic building and locale naming on maps (with the capability to mark special locations and enter comments). Turn-based or real-time combat is still an optional choice with limited movement allowed while in turn-based mode. The interface is point-and-click with significant keyboard shortcut controls.
~ Michael L. House, All Game Guide
Past 14 days
“The adventure party got weirded out in this game, as did the guilds, but for the most part it was still fun. Also, I found the graphics and writing in this installment far inferior to the previous two. This must have been the beginning of the end.”
“The adventure party got weirded out in this game, as did the guilds, but for the most part it was still fun. Also, I found the graphics and writing in this installment far inferior to the previous two. This must have been the beginning of the end.”
created 12/MAY/2009
816
The number of games that have the "FPS" trait on gamerDNA.
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