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GENERAL INFORMATION
GENRE/STYLE
Action/Stealth
RELEASE DATE
09/MAR/04
ESRB RATING
MATURE, Blood and Gore, Suggestive Themes, Violence
DEVELOPER
PUBLISHER
Konami Digital Entertainment, Inc. (KDEI)
ALSO AVAILABLE ON
PlayStation, IBM PC Compatible, http://www.gamerdna.com/game/metal-gear-solid--the-twin-snakes-nintendo-gamecube
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Metal Gear Solid: The Twin Snakes is an exclusive GameCube release that merges the cinematic storyline found in 1999's Metal Gear Solid on PlayStation with the visual style employed in Metal Gear Solid 2: Substance. Overseen by the game's creator Hideo Kojima and produced under the guidance of Shigeru Miyamoto, The Twin Snakes lets players step into the role of government agent Solid Snake as he begins an assignment to wrest control of a nuclear weapons base from a deadly group of terrorists. Rather than being armed to the hilt, Snake must instead infiltrate the compound using little more than a knife, pistol, and pack of cigarettes. Other weapons can be acquired as he progresses. Snake will be able to stick to walls, crawl through air ducts, rappel down walls, and even hide underneath a cardboard box to elude patrolling guards en route to completing his mission. Second-party developer Silicon Knights, whose previous credit was the acclaimed Eternal Darkness, is responsible for bringing the stealth title to GameCube. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Plot seems far too similar to Escape from New York and Escape from LA for me to not constantly draw many parallels. It really is more fun to get caught in interesting ways than to get through the actual game.”
“Plot seems far too similar to Escape from New York and Escape from LA for me to not constantly draw many parallels. It really is more fun to get caught in interesting ways than to get through the actual game.”
created 21/AUG/2009
“Super fun with the MGS2 gameplay, but unfortunately the atmosphere and emotion of the original has been completely butchered. Make sure to play the original first, then have some fun with this.”
“Super fun with the MGS2 gameplay, but unfortunately the atmosphere and emotion of the original has been completely butchered. Make sure to play the original first, then have some fun with this.”
created 06/AUG/2009
“It's hard to deny the quality of the experience here, but ultimately The Twin Snakes' success are those of the original game. Time has been spent on improving the visuals, but gameplay mostly remains dated. Cutscenes are rather ridiculous.”
“It's hard to deny the quality of the experience here, but ultimately The Twin Snakes' success are those of the original game. Time has been spent on improving the visuals, but gameplay mostly remains dated. Cutscenes are rather ridiculous.”
created 17/JUL/2009
“finally a remake of MGS!!!”
“finally a remake of MGS!!!”
created 20/JUN/2009
created 07/JUN/2009
GDC 09: Web Exclusive Uncut Kojima Interview
In this X-Play Web Exclusive, see the entire, uncut Hideo Kojima interview. Adam Sessler talks to the 'Metal Gear' producer about 'MGS 4', designing for the PlayStation 3 and much much more.
published 27/MAR/2009
GDC 09: 'X-Play' All Access with Hideo Kojima
In this X-Play All Access interview Hideo Kojima, the Japanese videogame designer responsible for the 'Metal Gear Solid' franchise, talks about 'Metal Gear Solid 4', designing games for the PS3 and more.
published 26/MAR/2009
1 out of 5
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