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GENERAL INFORMATION
GENRE/STYLE
Action/Stealth
RELEASE DATE
05/DEC/06
ESRB RATING
MATURE, Animated Blood, Suggestive Themes, Violence
DEVELOPER
PUBLISHER
Konami Digital Entertainment, Inc. (KDEI)
ALSO AVAILABLE ON
http://www.gamerdna.com/game/metal-gear-solid--portable-ops-playstation-portable, http://www.gamerdna.com/game/metal-gear-solid--portable-ops-plus-playstation-portable
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Players who take the role of Naked Snake in Metal Gear Solid: Portable Ops can sneak through a variety of missions in the single-player story or engage in stealth combat with friends by connecting to Ad-hoc and Infrastructure networks. Designed as the missing link in the timeline between Metal Gear Solid 3: Snake Eater and Metal Gear, the game begins in 1970, six years after Snake Eater when Naked Snake awakens in a South American prison camp.
Realizing the FOX unit ran off with a few nuclear warheads in the hopes of turning the Soviet Union into a melted snow cone, Snake follows their trail, treading carefully and silently through each objective in order to catch the culprits and prevent the demise of a nation. Silently stalking the enemy, Snake may also recruit up to three non-player medics, spies, snipers, and engineers or locate another player through a wireless search and invite them to play along. These chosen allies can be positioned where needed and players can cycle through each persona with the push of a button. Special characters can be downloaded at various "hotspots" throughout the United States and then traded with friends, creating a bartering economy within the wireless community.
Multiplayer action includes various additions to the Metal Gear competitive gameplay such as the "White Flag" system of defeat. Instead of battling to the death teams can opt to surrender and begin another game, and now leading players in "Deathmatch" are easier to spot as they have a croaking frog floating above their heads until the game is over or someone else gets a higher score. Players may also upload their single-player squadrons and use them in combat or swap them with friends. ~ Gracie Leach, All Game Guide
Past 14 days
“Changes the formula for Metal Gear games while still staying true to it's roots. Definitely worth playing if your a fan of the series. ”
“Changes the formula for Metal Gear games while still staying true to it's roots. Definitely worth playing if your a fan of the series. ”
created 18/NOV/2011
“Wouldn't have met the legendary Null if i didn't play this game. Oh and Naked Snake of course, whats else is there to say.”
“Wouldn't have met the legendary Null if i didn't play this game.
Oh and Naked Snake of course, whats else is there to say.”
created 26/SEP/2011
“I've finally learnt to sneak. Had a tense moment when opening the wrong door almost lead to the failure of the misson, but thankfully some quick combat and a helpful med pack saved the day. Onwards!”
created 04/SEP/2011
“So after a long time spent clumsily flicking through the menus with the awkwardly unnatural Japanese button mapping, finally got in a good amount of sneaking around. Most exciting. ”
created 03/SEP/2011
“I fear that I was too harsh on the insignificance of the story in my previous assessment. While I stand by the sentiment that the story is not as important as the ones in any of the numbered Metal...”
created 01/JUN/2010
“Started playing concurrently with Metal Gear Solid 3 so that I can take my time playing MGS4 before Peace Walker comes out. This game is a lot different than any other Metal Gear game, and while it...”
created 31/MAY/2010
“Little frustrating, even now knowing the controls properly. I just don't feel very in control of Snake, and without the stealth of Snake Eater/Guns, I'm quite exposed. Also not quite sure the...”
created 03/MAR/2010
“I started this up again and finally figured out how to sneak, and now am enjoying it. It's definitely different in regards to some of the mechanics, and the nub is not an adequate joystick at all,...”
created 02/MAR/2010
“MGS on PSP...What more do you need to know...”
“MGS on PSP...What more do you need to know...”
created 22/JUN/2009
“MGS Portable...what more do you need to know...”
created 22/JUN/2009
“If it goes for PSP, then it's a great work from Konami”
“If it goes for PSP, then it's a great work from Konami”
created 24/MAY/2009
“The Symbol for my favourite PSP game. I played it for a year, So I'm trying to move on to other stuff.”
created 07/APR/2009
GDC 09: Web Exclusive Uncut Kojima Interview
In this X-Play Web Exclusive, see the entire, uncut Hideo Kojima interview. Adam Sessler talks to the 'Metal Gear' producer about 'MGS 4', designing for the PlayStation 3 and much much more.
published 27/MAR/2009
GDC 09: 'X-Play' All Access with Hideo Kojima
In this X-Play All Access interview Hideo Kojima, the Japanese videogame designer responsible for the 'Metal Gear Solid' franchise, talks about 'Metal Gear Solid 4', designing games for the PS3 and more.
published 26/MAR/2009
6
The number of games with "DNA" in the title.
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