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GENERAL INFORMATION
GENRE/STYLE
Action/Stealth
RELEASE DATE
21/OCT/98
ESRB RATING
MATURE, Animated Blood & Gore, Animated Violence, Mature Sexual Themes
DEVELOPER
Konami Computer Entertainment Japan Co., Ltd. (KCEJ)
PUBLISHER
ALSO AVAILABLE ON
IBM PC Compatible, Nintendo GameCube, http://www.gamerdna.com/game/metal-gear-solid--the-twin-snakes-nintendo-gamecube
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The struggling armed nation of Outer Heaven and the remaining members of Fox-Hound have captured a nuclear weapons facility on the coast of Alaska. They're demanding that the American government hand over the remains of Big Boss, something/someone a special-forces agent destroyed twice. If their demands are not met within a 24 hour time period, the terrorists will launch a series of nuclear warheads.
Unfortunately, there is more to the story. Not only have they infiltrated the weapons facility, but they have also captured two key hostages — the DARPA Chief Donald Anderson and the President of ArmsTech, Kenneth Baker. They are being interrogated for vital information regarding the government's plans and technology to construct a new destructive device.
Solid Snake is the special-forces agent that destroyed Big Boss twice and foiled Outer Heaven's plans. Hired on a mission to mission basis, he works alone; infiltrating compounds and practicing stealth to overcome his objectives. After destroying Big Boss a second time at the Zanzibar Riot of 1999, he retired in Alaska...or so he thought.
Because of the current crisis with stolen nuclear warheads, Roy Campbell, the commander of the operation, has contacted Solid Snake and asked him to help out. His mission description was brief and to the point: infiltrate the weapons storage facility; rescue the DARPA Chief and the President of ArmsTech; and destroy any special weapons being created by the terrorists. Reluctantly, Snake accepted the mission and infiltrated the base.
Thus is the premise of Konami's PlayStation update of Metal Gear Solid. Assuming the role of Solid Snake, players must overthrow the terrorist organization using a variety of weapons and stealth. The latter is very important as that he must remain unseen by any means necessary; if the guards or various members of Fox-Hound find him, the mission will be terminated and the warheads will be launched.
Remaining unseen will be a difficult task as guards patrol areas of the base and security cameras line the ceilings/halls. In order to succeed, Snake cannot run into the open; by doing so, he will activate security alarms and will be met with heavy resistance.
Because he's working alone, this is unacceptable. Instead, Snake must pick the perfect time to strike; as a guard's back is turned, run up to him and either throw him or break his neck. When dealing with security cameras, he must wait until the camera's line of vision is positioned in such a way that he can sneak past.
Fortunately, players are provided with a radar detector that picks up guard movements/field of visions, security camera positions, and a rough map of the general area. When unwanted contact occurs with either a security camera or guard, the radar goes into Alert mode. Snake must then either confront his attackers or find a hiding place. If he can avoid the guards, the radar switches to Evasion mode (the guards cannot find Snake) and will eventually give him use of the radar.
Though he's working alone, Snake does have a few eyes and ears watching over him via Codec, a transmission/communication device. By tuning it to different frequencies, players can converse with various members helping out on the mission. Roy Campbell and Naomi Hunter provide mission information, Mei Ling offers ancient proverbs and saves your game, Natasha Romanenko is a military/weapons expert, and Master Miller is one of Solid Snake's old friends and knows a lot about the environment. More become available throughout the duration of the game.
There are also a variety of weapons and helpful items laying around the weapons base. Players are provided with a wide range of weaponry including the SOCOM semi-automatic pistol, FA-MAS assault rifle, C4 explosives, a variety of specialty hand grenades, the NIKITA remote controlled missile launcher, and a few more.
Items include cardboard boxes for hiding purposes, rations, thermal goggles, and cigarettes. The latter is seldom used though important as the smoke reveals security traps with hidden lasers. Players can also use a pair of binoculars that lets Solid Snake zoom in and out while watching over any given area. ~ Matthew House, All Game Guide
Past 14 days
“I completed the game, pretty much following my normal schedule for MGS: make it to or just past the boss fight with Sniper Wolf in the snow field on day one (this time it was immediately before that...”
created 07/MAY/2012
Roxas-UrBoxas was the last to comment - about 1 year ago...
Roxas-UrBoxas was the last to comment - about 1 year ago...
Viqor was the last to comment - about 1 year ago... show previous hide previous
“There's not really much I can say about Metal Gear Solid that hasn't already been exposited upon several times over. The game has an amazing sense of place (this is one way where backtracking...”
created 07/MAY/2012
“PARFAIT!”
“PARFAIT!”
created 15/FEB/2012
“It was the start of me being involved with the Snake family. Thank you Hideo Kojima”
“It was the start of me being involved with the Snake family.
Thank you Hideo Kojima”
created 26/SEP/2011
“Pushed through and finished the game. Despite having a few things that really show the game's age, chief among them being the visuals, but also a few control decisions that will be corrected in...”
created 29/MAY/2010
“Played up to the end of the first disc. I love both of the boss fights against Sniper Wolf, but the second one, if fought properly (i.e. without using Nikita missiles) is absolutely awesome. ...”
created 27/MAY/2010
“Started playing, and quickly rediscovered why I love this game so much. This game is almost without fault in terms of design: you always know exactly where to go, without the game holding your hand...”
created 26/MAY/2010
“One of the best Stealth games on PSone.”
“One of the best Stealth games on PSone.”
created 07/APR/2010
“Finished! And boy did I die often.”
created 15/MAR/2010
“Getting closer to finishing...”
created 15/MAR/2010
“FFFFFFFFFFFF I HATE THE TORTURE SCENE OMG”
created 15/MAR/2010
“Doing a sort of metal gear marathon because I've never played the series before. I got this off of the PSN and MGS2 and MGS3 from a friend. I'll finish by playing MGS4.”
created 15/MAR/2010
“I LOVE this game. I tried playing the next one, but I really didn't like Raiden or the missions as much as this game. This one's just a classic. Good balance of stealth and combat as well as tactics.”
“I LOVE this game. I tried playing the next one, but I really didn't like Raiden or the missions as much as this game. This one's just a classic. Good balance of stealth and combat as well as tactics.”
created 28/FEB/2010
“When I first played this game on PS1, I never ever imagined a game like this was even possible. I could go on and on about this, but just about everyone has played this game and I'll probably just be repeating a million people. Mantis, switching...”
“When I first played this game on PS1, I never ever imagined a game like this was even possible. I could go on and on about this, but just about everyone has played this game and I'll probably just be repeating a million people. Mantis, switching controller ports, following Meryl to see her underwear... etc etc.
You are a god Hideo Kojima, and you keep proving your talent over and over and over again!”
created 26/NOV/2009
42.22%
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