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GENERAL INFORMATION
GENRE/STYLE
Shooter/Platform Shooter
RELEASE DATE
11/SEP/02
ESRB RATING
EVERYONE, Violence
DEVELOPER
Inti Creates
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/mega-man-zero-game-boy-advance-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
One hundred and two years have passed since Zero's last encounter with the viral entity known as Sigma. He now awakens in a future where the government of Neo Arcadia, fearing yet another Reploid uprising, embarks on a campaign to rid the world of all such life forms. Taking shelter in the ruins of the old city, a female scientist named Ciel and a handful of Reploids have managed to awaken Zero — their one and only hope for survival. As opposed to previous incarnations in the series, players are not able to select from a wide variety of stages, instead, missions are assigned by the resistance leader Ciel, each possessing a specific priority level. Between stages, Zero can wander the halls of Ciel's base, talking to people as he does so.
Another addition to the title comes in the form of Cyber Elves — helper beings that are acquired during battle. These entities can be equipped and will imbue Zero with additional or enhanced abilities such as extra health, shields, the ability to run faster, and the like. Additionally, certain Cyber Elves can be evolved, thus increasing their power. Zero retains many of his basic skills from previous titles, including the ability to dash, jump, and wall-kick. Initially armed with a basic charge-capable projectile weapon, Zero soon acquires the dreaded Z-Saber along with a host of other melee and projectile armaments that he can wield as both primary and secondary weapons. By constantly using specific weapons, they'll slowly go up in level, taking on additional characteristics and abilities.
Defeating specific bosses will yield elemental icons that Zero can use to alter the affinity of weapons at his disposal. In turn, each of the boss characters is susceptible to attacks of a specific elemental affinity. Mission rankings are awarded based upon an individual's performance in each stage, with the time taken to complete the stage, health remaining and other such factors determining the final ranking achieved. Yet another difference introduced in Mega Man Zero is the fact that players are given only a single life to complete each stage with. Continues can be accrued, but these restart the player at the beginning of the level. ~ Gavin Frankle, All Game Guide
Past 14 days
“I am going to assume that most know of the Mega Man Zero series and how it is set in the future of the Mega Man X time-line. But more importantly, it is weird at how hard it is to find the GBA...”
created 09/JUN/2010
“Another of the three games I got for Christmas, MMZ was an older game I requested. Seems good so far, but hard as I expected (I've played a decent amount of MMZ3 and 4). ”
created 25/DEC/2009
“Zero got his own game! I think we can all agree....about time.”
“Zero got his own game! I think we can all agree....about time.”
created 14/AUG/2009
created 15/JUN/2009
“This is my brother's game. I haven't played it.”
“This is my brother's game. I haven't played it.”
created 13/JUN/2009
“I think this may be the hardest game with the Mega Man title that I've played so far.”
created 24/MAY/2009
“Screw going through the whole final stage again for the umpteenth time! These bosses deal much more damage than your typical Mega Man X boss and they're much harder to avoid! It's like I'm fighting...”
created 24/MAY/2009
“Finished the game, waiting for Darkfall Online stores to open. :(”
created 07/MAR/2009
816
The number of games that have the "FPS" trait on gamerDNA.
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KatrinaTheLamia was the last to comment - over 2 years ago... show previous
But, I did not know it was out yet.
Yeah, I'd be interested in this.
I mean, nothing quite like playing a 2D platformer as the Gary Stu of a series.
(That is the reason Gary Stus make such decent Platformer heroes... Gary Stus and Mary Sues... as in this case, it seems to increase the "fun" of the game somehow... no idea why... as pulling such a move in any other medium would make it the most irritating thing to watch/read)”
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