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GENERAL INFORMATION
GENRE/STYLE
Simulation/Giant Robot Simulation
RELEASE DATE
12/DEC/95
ESRB RATING
EVERYONE, Animated Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
It's the year 3057. The Clans, once thought to be invincible, were stopped at the Battle of Tukayyid. The peace treaty prohibited them from further invasion into the Inner Sphere for fifteen years. But those years will end soon and the Clans will try again.
MechWarrior 2 gives you the chance to participate in the Clan Refusal War, a bloody civil war between the Clans that occurs after the Battle of Tukayyid. The Crusaders, led by Clan Jade Falcon, seek to launch another attack into the Inner Sphere. The Warden faction, led by Clan Wolf, believe that coexistence with the Inner Sphere is the best choice. The war will ultimately dictate which faction dominates the Clans.
You can play as either a Clan Jade Falcon or Clan Wolf MechWarrior and command a range of mechs ranging from light scout to heavy 100 ton assault mechs. Before missions, each player can select one or more mechs for his or her unit as well as customize equipment and weaponry. Although there is no restriction to stop you from taking the maximum number and tonnage complement, the Clans reward players who take fewer mechs or less tonnage than allowed.
The game's 3D-world is viewed from a first person perspective. Mission objectives must be completed while evading or destroying enemy mechs. During missions, each player must manage their mechs' heat level and ammunition, as well as command the CPU controlled friendly mechs to organize strategy. Missions end in failure if the objective is lost or if mechs are destroyed through damage or overheating. ~ Kyle Knight, All Game Guide
Past 14 days
“A classic game faithfully following the guides of its tabletop predecessor. At nearly 15 years of age, the graphics can easily be called 'dated', but the weapons custimization can still be entertaining.”
“A classic game faithfully following the guides of its tabletop predecessor. At nearly 15 years of age, the graphics can easily be called 'dated', but the weapons custimization can still be entertaining.”
created 10/AUG/2009
“Joystick required. dated 3D graphics make this a chore to play now, but for its time: excellent. Faithful translation of the tabletop game, solid storyline about the Clans after the Clan Invasion and the first Clan/Inner Sphere treaty.”
“Joystick required. dated 3D graphics make this a chore to play now, but for its time: excellent. Faithful translation of the tabletop game, solid storyline about the Clans after the Clan Invasion and the first Clan/Inner Sphere treaty.”
created 17/JUN/2009
“classic”
“classic”
created 29/JAN/2009
“The game that got me hooked on PC Gaming. Based on novels & board games, MechWarrior stands on a great background story.”
“The game that got me hooked on PC Gaming. Based on novels & board games, MechWarrior stands on a great background story.”
created 19/JAN/2009
“First game to use proper 3D that I had (Al the way back on the high end VESA card). Worked beutifully, and could switch back to classic "Wireframe" graphics in the form of enhanced imaging. First game to use the CLANS.”
“First game to use proper 3D that I had (Al the way back on the high end VESA card). Worked beutifully, and could switch back to classic "Wireframe" graphics in the form of enhanced imaging. First game to use the CLANS.”
created 19/JAN/2009
“It was excellent FPS in nice environment at the time.”
“It was excellent FPS in nice environment at the time.”
created 15/MAR/2009
“Where I became part of the Flock I now lead”
“Where I became part of the Flock I now lead”
created 19/JAN/2009
created 03/AUG/2008
“Thanks to CCP without them the Sheep would never have had a window for the world”
created 03/AUG/2008
1 out of 5
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