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Strategy/3D Real-Time Strategy
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Like the original, MechCommander 2 is a real-time strategy game based in the BattleTech universe of warring factions and giant combative robots. Several enhancements have been made over the original, some relatively minor and some with potentially huge effects on strategy and gameplay. The "fog of war" has been replaced with a line-of-sight system of reconnaissance and targeting, making unit placement on the new 3D maps an extremely important consideration for offensive and defensive maneuvers. Instead of adding support vehicles to the main squadron, air support and salvage vehicles can be called out in the heat of battle. The game also features customizable Mech pilots that gain experience and carry over from mission to mission.
The game comes with a sophisticated mission editor, which should allow players to create maps that are as dynamic and complex as the missions included in the game. Three factions compete in MechCommander 2: House Steiner, House Davion, and House Liao. At the time of the game's release, the BattleTech universe had already existed in the hearts and heads of gamers for over fifteen years. Designers made a special effort to pay due homage to that impressive history. ~ T.J. Deci, All Game Guide