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GENERAL INFORMATION
GENRE/STYLE
Shooter/Third-Person 3D Shooter
RELEASE DATE
14/DEC/01
ESRB RATING
MATURE, Blood, Violence
DEVELOPER
Neo Software
PUBLISHER
ALSO AVAILABLE ON
IBM PC Compatible, Game Boy Advance, Macintosh, PlayStation 2, http://www.gamerdna.com/game/max-payne-ibm-pc-compatible-1-2, http://www.gamerdna.com/game/max-payne-playstation-2-1, http://www.gamerdna.com/game/max-payne-ibm-pc-compatible-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Rockstar Games and Neo Software bring Remedy Entertainment's PC hit to the Xbox. The game was developed solely as a single-player adventure, as the designers at Finland's Remedy Entertainment focused on creating an experience that would make gamers care at least as much about the main character as they would about finish times or frag counts. Tried and true devices of pulp fiction and film noir are employed in this game, drawing the player into the dark story through gripping motivations of revenge and self-preservation.
Technically, Max Payne offers its own brand of state-of-the-art graphics and sound. Detailed, high-resolution environments are deformable, as walls become riddled with bullet holes of various sizes and shreds of paper, plastic, plaster, and tile fall to the ground, each in their own distinctly realistic manners. Admittedly inspired by the cinematic works of John Woo and Sam Peckinpah, the game applies stylistic techniques borrowed from action films as well, not only to add to the mood of the story but also to enhance gameplay. The title's signature "bullet time" gunfights can be played out in slow motion to provide a familiar dramatic effect and also to allow the player a chance to better situate himself and pick out prime targets in the chaos of flying lead.
While the storyline still determines the events that need to happen in each mission and level, Max Payne is designed to allow the player to decide exactly how goals are accomplished. While the game must adhere to the linear nature of a plot-driven experience, it strives to also allow an engaging sense of freedom and control through expansive level design. Large, seamless areas are intended to offer the player a sense of new space to conquer as he or she sees fit, whether methodically sneaking about to avoid detection or running quickly and violently through a swarm of enemies with both guns blazing. ~ T.J. Deci, All Game Guide
Past 14 days
“Pure dark comic-bookey noir action. The first notable usage of bullet-time gameplay (predates the Matrix). A great revenge epic.”
“Pure dark comic-bookey noir action. The first notable usage of bullet-time gameplay (predates the Matrix). A great revenge epic.”
created 05/MAR/2010
“This post comes circa 2002. I am glad we have came so far since these days. Truly we are in a utopia compared to these dark days XD Real programmers, game designers, loonies and newbies by Jonas...”
created 04/FEB/2010
“Finished up through Chapter 7.”
created 01/JUL/2009
“Beat everything up through Chapter 4.”
created 30/JUN/2009
“Short game, very dark, and good fun. It's a rental for sure. ”
“Short game, very dark, and good fun. It's a rental for sure. ”
created 12/MAY/2009
34.6%
of Fable 2 players also played Oblivion
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