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GENERAL INFORMATION
GENRE/STYLE
Shooter/Third-Person 3D Shooter
RELEASE DATE
24/JUL/01
ESRB RATING
MATURE, Blood, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
PlayStation 2, Game Boy Advance, Xbox, Macintosh, http://www.gamerdna.com/game/max-payne-ibm-pc-compatible-1-2, http://www.gamerdna.com/game/max-payne-playstation-2-1, http://www.gamerdna.com/game/max-payne-ibm-pc-compatible-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Over four years in the making, the highly anticipated Max Payne adds a new aspect of stylistic storytelling to the action-based 3D shooter. The game was developed solely as a single-player adventure and the designers at Finland's Remedy Entertainment focused on creating an experience that would make players care at least as much about the main character as they would about finish times or frag counts. Tried and true devices of pulp fiction and film noir are employed in this computer game, drawing the player into the dark story through gripping motivations of revenge and self-preservation.
Technically, Max Payne offers its own brand of state-of-the-art graphics and sound. Detailed, high-resolution environments are deformable, as walls become riddled with bullet holes of various sizes and shreds of paper, plastic, plaster, and tile fall to the ground, each in their own distinctly realistic manners. Admittedly inspired by the cinematic works of John Woo and Sam Peckinpah, the game applies stylistic techniques borrowed from action films as well, not only to add to the mood of the story but also to enhance gameplay. The title's signature "bullet time" gunfights can be played out in slow motion to provide a familiar dramatic effect and also to allow the player a chance to better situate himself and pick out prime targets in the chaos of flying lead.
While the storyline still determines the events that need to happen in each mission and level, the Max Payne is designed to allow the player to decide exactly how goals are accomplished. While the game must adhere to the linear nature of a plot-driven experience, it strives to also allow an engaging sense of freedom and control through expansive level design. Large, seamless areas are intended to offer the player a sense of new space to conquer as he sees fit, whether methodically sneaking about to avoid detection or running quickly and violently through a swarm of enemies with both guns blazing. ~ T.J. Deci, All Game Guide
Past 14 days
“Went ahead and beat the last level. More than 10 years on, Max Payne is still a fun game, albeit not one without caveats. The shooting, slo-mo, and bullet dodging are all functional, but they...”
created 25/MAY/2012
“Nearly, but didn't quite, finished Max Payne. I got through some of the most irritating sections of the game (3 guy with gernade launchers at the end of a long hallway? Thanks Remedy!). I honestly...”
created 19/MAY/2012
“Between painful attempts to log in Diablo III, I started up a new playthrough of Max Payne: Remedy Entertainment's overwrought noir shooter. Despite being a little self-aware (although not nearly...”
created 17/MAY/2012
“This game is really old, but it is one hell of a ride. The storyline is just epic. If you never played this, I strongly suggest that you do. The only annoying parts are the dreams that Max is having. They are like labyrinths with low gravity and...”
“This game is really old, but it is one hell of a ride. The storyline is just epic. If you never played this, I strongly suggest that you do. The only annoying parts are the dreams that Max is having. They are like labyrinths with low gravity and slow motion. I spent hours in those dreams trying to figure out where to go. That's why one star is taken off. BTW since the game is old, of course the graphics are bad compared to the new games.”
created 29/JUL/2011
“finished for the second time, on normal, in 8 h 30 min”
created 17/APR/2011
“Played max payne 1 through twice (awesome game) o;”
created 28/MAY/2010
“Steam is selling this enormous pack of Rockstar games for $42, and it's probably the most tempting thing ever. I honestly rented most of these titles rather than bought them, so I don't have...”
created 27/APR/2010
“Prawie cały Payne w trakcie jednego dnia. Ostatnie zadanie jest przerąbane - pół godziny się męczyłem, żeby zrozumieć o co chodzi z linkami...”
created 03/APR/2010
“For it's time, Max Payne was an excellent start of a possible franchise. With it's over the top serious acting, strong pacing with the comic like cut scenes, and amazing usage of the bullet time effect, Max Payne should be played by everyone. Just...”
“For it's time, Max Payne was an excellent start of a possible franchise. With it's over the top serious acting, strong pacing with the comic like cut scenes, and amazing usage of the bullet time effect, Max Payne should be played by everyone. Just don't mind the dated graphics.”
created 22/FEB/2010
“This post comes circa 2002. I am glad we have came so far since these days. Truly we are in a utopia compared to these dark days XD Real programmers, game designers, loonies and newbies by Jonas...”
created 04/FEB/2010
Fallout2Forever was the last to comment - over 3 years ago...
created 31/OCT/2009
“Deja vu somewhere else = 2 star rating. Innovation worth mentioning: bullet time --> +1 star.”
“Deja vu somewhere else = 2 star rating.
Innovation worth mentioning: bullet time --> +1 star.”
created 21/SEP/2009
created 16/SEP/2009
“The most important & atmospheric game! Probably the #1 game on my list, whatever year and console... xD”
“The most important & atmospheric game! Probably the #1 game on my list, whatever year and console... xD”
created 10/SEP/2009
“Great game”
created 26/MAY/2009
09-09-1995
The original Sony Playstation was released.
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