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GENERAL INFORMATION
GENRE/STYLE
Shooter/Third-Person 3D Shooter
RELEASE DATE
24/JUL/01
ESRB RATING
MATURE, Blood, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Over four years in the making, the highly anticipated Max Payne adds a new aspect of stylistic storytelling to the action-based 3D shooter. The game was developed solely as a single-player adventure and the designers at Finland's Remedy Entertainment focused on creating an experience that would make players care at least as much about the main character as they would about finish times or frag counts. Tried and true devices of pulp fiction and film noir are employed in this computer game, drawing the player into the dark story through gripping motivations of revenge and self-preservation.
Technically, Max Payne offers its own brand of state-of-the-art graphics and sound. Detailed, high-resolution environments are deformable, as walls become riddled with bullet holes of various sizes and shreds of paper, plastic, plaster, and tile fall to the ground, each in their own distinctly realistic manners. Admittedly inspired by the cinematic works of John Woo and Sam Peckinpah, the game applies stylistic techniques borrowed from action films as well, not only to add to the mood of the story but also to enhance gameplay. The title's signature "bullet time" gunfights can be played out in slow motion to provide a familiar dramatic effect and also to allow the player a chance to better situate himself and pick out prime targets in the chaos of flying lead.
While the storyline still determines the events that need to happen in each mission and level, the Max Payne is designed to allow the player to decide exactly how goals are accomplished. While the game must adhere to the linear nature of a plot-driven experience, it strives to also allow an engaging sense of freedom and control through expansive level design. Large, seamless areas are intended to offer the player a sense of new space to conquer as he sees fit, whether methodically sneaking about to avoid detection or running quickly and violently through a swarm of enemies with both guns blazing. ~ T.J. Deci, All Game Guide
Past 14 days
“Deja vu somewhere else = 2 star rating. Innovation worth mentioning: bullet time --> +1 star.”
“Deja vu somewhere else = 2 star rating.
Innovation worth mentioning: bullet time --> +1 star.”
created 21/SEP/2009
created 16/SEP/2009
“The most important & atmospheric game! Probably the #1 game on my list, whatever year and console... xD”
“The most important & atmospheric game! Probably the #1 game on my list, whatever year and console... xD”
created 10/SEP/2009
“Great game”
created 26/MAY/2009
“One of the best 3 person shooters I have ever played!”
“One of the best 3 person shooters I have ever played!”
created 08/MAY/2009
“film-noir comic book style representation , must play”
“film-noir comic book style representation , must play”
created 04/APR/2009
“cool game, with a good story. it's a good game.. i liked it.”
“cool game, with a good story. it's a good game.. i liked it.”
created 17/FEB/2009
“Max Payne is one of the best single player fps' i've played in a long time, the story is extremely cool and very immersive, and well worth playing (go buy it!)”
“Max Payne is one of the best single player fps' i've played in a long time, the story is extremely cool and very immersive, and well worth playing (go buy it!)”
created 08/FEB/2009
“best 3rd person shooter of its day”
“best 3rd person shooter of its day”
created 29/JAN/2009
created 26/JAN/2009
“a bit difficult to learn change weapon :)”
“a bit difficult to learn change weapon :)”
created 19/JAN/2009
70
The number of games with "Pirate" in the title.
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Fallout2Forever was the last to comment - 23 days ago...
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