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Marvel vs. Capcom: Clash of Super Heroes is the first 2D fighter on the Sega Dreamcast. More or less it is a conversion of the Arcade original with all new home-only features. Capcom has surprised many with a close to 100% conversion that has no apparent loading times.
While the Street Fighter Alpha series has always looked more at the technical side of fighting with a greater emphasis on countering and defense, Capcom's alternative "versus" titles have always been about thrills, speed, and blowing away opponents with spectacular moves. This game is based on Capcom's tag-team idea where players actually choose two fighters and can switch who they are using at any point during a battle. A third fighter is also selected at random and while you cannot control him/her, they do aid you during team-up moves.
From the outset, Marvel vs Capcom features no less than fifteen fighters, including Capcom favorite Rockman, Street Fighter regulars such as Ryu, Chun Li, and Zangief, as well as Marvel characters that include: Gambit, Venom, The Incredible Hulk, Wolverine, and Captain America among others. An additional twenty fighters appear during team-up moves, however this third fighter is chosen by a random selection. Special moves include Team-up Supers, Team-Up Counters, Air Juggles, Ground Combos, Jumping Combos, Super Combos, Hyper X's, and Finishers.
Game modes include Arcade, Versus, Survival, Training, and Cross Fever that allows four-on-four battles. Marvel vs. Capcom is also full to the brim with options, including: six game speeds, vibration control, eight difficulty levels, VM sound, adjustable screen and button setups, as well as Turbo or Normal game selection. Capcom's first 2D beat-'em-up on the Dreamcast also supports the Puru Puru Pack. ~ Brad Penniment, All Game Guide