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GENERAL INFORMATION
GENRE/STYLE
Sports/Football (American)
RELEASE DATE
01/NOV/01
ESRB RATING
EVERYONE,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
PlayStation, Game Boy Color, Game Boy Advance, Nintendo GameCube, IBM PC Compatible, PlayStation 2, Nintendo 64, http://www.gamerdna.com/game/madden-nfl-2002-ibm-pc-compatible-1, http://www.gamerdna.com/game/madden-nfl-2002-ibm-pc-compatible-1-2, http://www.gamerdna.com/game/madden-nfl-2002-playstation-2-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
EA SPORTS' longest running sports franchise makes its Xbox debut with Madden NFL 2002. Thirty-two NFL teams, including the Houston Texans, are available to play as or against in the following six game modes: Exhibition, Season, Franchise, Tournament, Custom League, and Practice. The 3D motion-captured players include real-life faces, body types, and a variety of on-field animations to help re-create the NFL experience. Veteran broadcasters John Madden and Pat Summerall once again handle the commentary as players take the field.
The main aspect of play is Franchise mode, where players learn how to manage a team's roster to deal with retirement, free agency, and attributes that change from year to year. To help maintain a level of consistency among personnel, players can participate in a NFL draft to acquire rookies or sign free agents. Options available during the Franchise mode include coaching changes, where the coach may resign if he isn't winning, a trade deadline, salary cap, cap penalties, a 47-round fantasy draft, and an expansion draft for either the Houston Texans or a created team.
A number of options also exist under Practice, where players learn aspects of control and strategy. In addition to standard practice, where one or two teams run through specific plays, Training, Situation, and Two-Minute Drill modes are available. Training is a series of exercises done under the tutelage of John Madden. Situation lets players try to come back from a deficit late in the fourth quarter, while the Two-Minute Drill involves scoring as many points as possible within the final minutes of regulation. Players can also earn tokens in this mode and in Training, allowing them to purchase packs of Madden Cards as they would in a normal game.
First introduced in 2000, Madden Cards are collectable trading cards used to unlock hidden teams and players or to activate certain cheats. Five types of cards are available to collect: current players, historic players, teams, stadiums, and cheats. These cards can be used during a game, allowing players to reap the rewards listed on the card's back. Tokens are needed to purchase Madden Cards, which are earned by achieving certain milestones like breaking a 30-yard run or passing for over 300 yards. Other notable features include an option to create players, adjust AI settings, customize penalties, and to turn off both fatigue and injuries. ~ Scott Alan Marriott, All Game Guide
Past 14 days
X-Play Presents The History of Madden
Adam Sessler takes an in-depth look at the History of the 'Madden' franchise. Travel back to 1988 and see the first ever Madden for the Apple II and witness the journey from there to today's ultra-realistic high definition game.
published 10/AUG/2009
The History of John Madden Football
Morgan Webb takes you through the 20 years of history of gaming's most illustrious sports franchise, John Madden Football.
published 08/AUG/2008
16
The world record for number of button mashes per second, set by Toshuyuki Takahashi.
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