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TRAITS (member-attributed "LIKES")
THE SETTING #USES
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HOW IT'S PLAYED #USES
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Betty is the hottest girl on television and you're determined to win her love. That's why you've gone to the television station — but, the best laid plans of mice and men often go astray. You've been hired to become an executive producer for a television station, competing against two other stations in the same building.
The two executive producers of those stations are also trying to woo Betty. But, you still have a chance. To impress her, you must manage your station well and buy her presents. One problem: you have to air crummy cultural programs that no one will watch because Betty likes them.
Mad-TV's gameplay is done in real time but divided into discrete days. Each day you are responsible for filling the station's schedule with several hours of programming, as well as getting advertising so the station can make money. You can buy shows and movies from the movie agency to air and can find advertising contracts with the advertising agency.
Each advertising contract requires you to run a certain number of ads within the next several days. Most of them require a minimum number of viewers before the contract is considered fulfilled; a few also require you to run the advertisement after certain types of shows.
When you acquire enough money, you can build additional transmitters to cover more potential viewers and buy scripts to produce in your own studio. Can you manage your station successfully while running the bad cultural shows Betty likes and still attract viewers and make money? If so, you just might have a chance. ~ Kyle Knight, All Game Guide