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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 2D RPG
RELEASE DATE
25/APR/06
ESRB RATING
EVERYONE,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
LostMagic is the first role-playing game on Nintendo DS to feature inclusive use of the stylus for movement and spell casting. A fledgling wizard named Isaac is charged with the task of vanquishing a sinister force that has overrun the world. To succeed, Isaac must harness powers found within seven wands to conjure and then control monsters in magic-based battles. The action unfolds on the touch screen as players navigate maze-like environments from an overhead perspective. A map display on the top screen highlights enemy forces in red, along with health information on party members and level objectives. Spells involve dragging the stylus across the screen in various zigzagging motions to cast ice walls, health-replenishing prayers, fiery blasts, and more. Over 350 distinct combinations are possible, with players able to link together three single spells for more powerful results. Wi-Fi support is also included for head-to-head duels against friends. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Finished... 3 Stars. Nice magic system. Becomes ultimately boring.”
“Finished...
3 Stars.
Nice magic system. Becomes ultimately boring.”
created 11/FEB/2013
“Lost Magic was one of those games that tried to make a game based around the touch screen and nearly succeeded. + The idea is pleasent and you'll enjoy the time spent wandering around these lands. + The magic system is very good and combining...”
“Lost Magic was one of those games that tried to make a game based around the touch screen and nearly succeeded.
+ The idea is pleasent and you'll enjoy the time spent wandering around these lands.
+ The magic system is very good and combining the runes gives you access to a plethora of spells... which, after having used them at least once, can be reviewed in the spellbook.
- The timer. You lost? Nine out of ten the timer will be the cause. It's absurd how little time they give, barely enough to finish the battle and preventing you from capturing monsters or experimenting with spells.
- Your monster's AI is horrible. I honestly believe they never heard of pathfinding...”
created 05/MAR/2010
“Could have been better, but broken mechanics and poor AI make this game lacking and not fun”
“Could have been better, but broken mechanics and poor AI make this game lacking and not fun”
created 30/JUN/2009
published 21/JUN/2006
54%
of Warcraft Death Knight Players choose Blood Elf or Human as their Race.
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