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Strategy/3D Real-Time Strategy
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A remake of the 64DD game, the GameCube incarnation of Kyojin no Doshin sports a number of improvements over the original including environments that are up to ten times larger, a free-roaming camera, and a complete visual overhaul. As a bright yellow, long-armed giant, the player's task is to help the local islanders. Doshin has the power to assume two different forms: the first is that of a kind, benevolent yellow giant. In this form he is able to pick up objects, raise or lower land, and perform small jumps.
His second form however, has him morph into a malevolent red giant, complete with an evil grin and small, devil-like wings. While in this form he is still capable of raising or lowering land, but can leap and hover for great distances as well as throw fireballs and slam his fists into the ground. Careful selection of each form is a necessity as villagers will be scared stiff of the evil version, while rejoicing at the sight of the yellow one.
By performing good deeds and helping the villagers, Doshin will receive hearts. When the entire screen is encircled in hearts, he will grow. His larger size makes it easier to move about the island and enables him to pick up larger objects, but has the drawback of making him more clumsy, increasing the likelihood of accidentally stepping on a villager or falling and causing damage. Conversely, Doshin will earn skulls for performing bad deeds while in his evil form.
Kyojin no Doshin requires players to make their own decisions, the result of which can have significant ramifications for the island and its inhabitants. Be a benevolent deity and the islanders will erect monuments in Doshin's honor. Choose to be evil and the villagers will fear Doshin and cower in his presence. Moral challenges aside, Doshin will also have to contend with natural disasters, such as tornados and volcanic eruptions. ~ Gavin Frankle, All Game Guide