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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Strategy RPG
RELEASE DATE
02/JUN/09
ESRB RATING
,
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
At first look, Knights in the Nightmare appears as a conventional, console-oriented strategy RPG, with 2D sprite graphics and grid-lined battlegrounds, viewed from an isometric perspective. Seeing it in play, its shooter-action control scheme and real-time tactics set it apart from the turn-based standards of the style. Using the stylus and touch-screen, players control a glowing wisp that moves freely about the battlefield displayed in the upper screen. The wisp represents the spirit of the fallen king, on a quest to reclaim his forest stronghold from horrible monsters and evil souls that invaded without warning and left none alive. Since the hero of the story is a ghost, he does not need to worry about hit points or life bars. In the role of the wisp, the player cannot be harmed directly by the enemies they encounter in their questing. However, enemies can shoot projectiles that reduce the wisp's most valuable resource: time. The wisp can interact with the kingdom's fallen heroes on the battlefields, causing them to come to life and fight, but only for a limited time. Driving the wisp's movements with the stylus, the player must avoid the colorful "bullets" that enemies fire, while moving to embody fallen heroes and enact their best attacks, in more traditional strategy RPG style. As they progress in the adventure, players build a party of fallen knights, choosing from seven different character classes with customizable stats. Once the main story has been completed, a re-telling becomes available, following the tale from the perspective of the original adventure's antagonist. ~ T.J. Deci, All Game Guide
Past 14 days
“Beat Knights in the Nightmare on Easy, continuing on to Normal mode :D.”
created 18/JUN/2010
“Gotten up to around Scene 24 or so, it's getting deep o.O”
created 06/MAY/2010
“With a game made by Atlus, you can't go wrong. Interesting storyline, really like this one.”
created 28/APR/2010
“Cleared Chapter 13 today. Hard to get many attacks in when the terrain is so weird.”
created 13/JAN/2010
“Cleared Chapter 12 with relative ease. Next!”
created 07/NOV/2009
“I got a bit spoiled after that scene with 26 turns. Going back to 9 or so now, I failed the first time. But I got it the next time around. But it was nice having almost every enemy be the same...”
created 05/AUG/2009
“Yet another round of progressing in this game. I'm almost to scene #30, and things are going pretty well. I'm starting to run a bit low on mid level weapons, but it's only effecting when I want...”
created 05/AUG/2009
“Looks good despite poor reviews”
created 03/AUG/2009
“I give my first thoughts on the unique RPG Knights in the Nightmare over at Geekspective.com. Check it out and see if it's worth it. http://tinyurl.com/m39y3v”
created 24/JUL/2009
“I'm not all too sure how far I am in the game (other than from estimating from the "Choose a map" menu from where you can earn extra experience. I've always been fascinated by the Bullet...”
created 09/JUL/2009
“Another piece from the artbook. I really liked this one, and it makes a fantastic wallpaper.”
created 04/JUL/2009
“Even after a few weeks, I still can't shake the feeling of pure joy of playing a truly unique game. The game in question is Knights in the Nightmare, and it just may be my favorite DS game of all...”
created 04/JUL/2009
“To call this game great would be an understatement. From unique gameplay to fantastic visuals, this game is a treat. The soundtrack is varied, and the story is well crafted. There are a few issues, but it doesn't detract from the experience. Get it.”
“To call this game great would be an understatement. From unique gameplay to fantastic visuals, this game is a treat. The soundtrack is varied, and the story is well crafted. There are a few issues, but it doesn't detract from the experience. Get it.”
created 04/JUL/2009
“Time to do some catching on ol' gamerdna. Back into Knights in the Nightmare with me. Even after putting it down for a few days, I'm still able to jump right back into it.”
created 24/JUN/2009
“Hard to get into, but then hard to put down. Great if you're looking for something unique.”
“Hard to get into, but then hard to put down. Great if you're looking for something unique.”
created 21/JUN/2009
55.42%
The number of players who play "Bad Company" that also play "Bad Company 2."
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