Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
In the first two games in this series, Kirby's Dream Land and Kirby's Dream Land 2, everyone's favorite pink puff spent his time in the handheld world of the Game Boy. Now Kirby's ready for the big time as Kirby's Dream Land 3 hits televisions everywhere via the 16-bit Super NES. Once again, Kirby must save planet PopStar, but this time he's brought along some friends.
A menacing cloud of Dark Matter surrounds PopStar, compelling its inhabitants to turn evil. Using his ability to suck enemies in and spit them back out at other enemies, Kirby must walk, dash, duck, drop, jump, fly and fight his way through five stages containing six levels each. If Kirby swallows an enemy, he can take on its special abilities. For example, Rocky will turn him to stone and KeKe gives him a broom for sweeping enemies off their feet.
At various locations throughout the game, Kirby can unite with and hop on characters with different helpful attributes. For example, Kine is a great swimmer, Nago can perform a triple jump, and Coo can fly. There are 48 attack combinations in all.
Kirby's best buddy Gooey, who has the same abilities as Kirby, fights alongside him and is controlled by the computer or the player using the second controller. Our heroes will journey through Grass Land, Ripple Field, Sand Canyon, Cloudy Park and Iceberg.
There are numerous items to pick up, such as warp stars, energy drink and invincible candy, and a variety of mini-games to play. When Kirby's vitality reaches zero, he loses a life. The game is over when he runs out of lives. ~ Brett Alan Weiss, All Game Guide