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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 3D Action RPG
RELEASE DATE
29/SEP/09
ESRB RATING
,
DEVELOPER
H.A.N.D.
PUBLISHER
Square Enix, Inc.
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The Kingdom Hearts action role-playing series makes its DS debut with an original storyline that falls in between the original Kingdom Hearts (2002) and Kingdom Hearts II (2005). You control a boy named Roxas, loyal member of the mysterious Organization XIII, on a quest to collect hearts from the shadowy creatures known as the Heartless. As with previous games in the franchise, you will interact with both Final Fantasy and Disney characters while completing various missions on worlds from Disney films. Quickly organize weapons, spells, equipment, and abilities with the new panel system. For the first time in a Kingdom Hearts game, you'll be able to team-up with three friends to complete challenges. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Following the events of the first Kingdom Hearts, 358/2 days serves as a midquel, giving backstory on the mysterious Roxas from Kingdom Hearts 2. While the game is rich in story, and follows the typical Kingdom Hearts "Hack and Slash RPG"...”
“Following the events of the first Kingdom Hearts, 358/2 days serves as a midquel, giving backstory on the mysterious Roxas from Kingdom Hearts 2. While the game is rich in story, and follows the typical Kingdom Hearts "Hack and Slash RPG" formula, the tediousness of repetitive missions strung out in only a handful of worlds can make gameplay a bore.”
created 16/MAR/2013
“I had wanted Kingdom Hearts 358/2 Days as soon as I heard about it. When I got it, I was so excited. I played it for hours on end. The story was fun, and mission mode was even more fun. The only complaint I have is the mission-based story. All of...”
“I had wanted Kingdom Hearts 358/2 Days as soon as I heard about it. When I got it, I was so excited. I played it for hours on end. The story was fun, and mission mode was even more fun. The only complaint I have is the mission-based story. All of the missions are separate, and some make no sense at all. Come on, Square Enix and Disney. Is this the best you can do? Kingdom Hearts 358/2 Days gets a 3 out of 5. ”
created 24/JUN/2011
“A good distraction and a story that was actually pretty good once one gets over all the cheezynees that Disney seems to carry about nowadays.”
“A good distraction and a story that was actually pretty good once one gets over all the cheezynees that Disney seems to carry about nowadays.”
created 21/JUN/2011
“The heart and soul of Kairi ~Picture from google images.”
created 02/JUN/2011
“Excellent game. The storyline was intense, the characters are always amazing, and the gameplay was decent. I did mourn the lack of little things to spice it up, as are in the main Kingdom Hearts games, but if that's my only complaint...yeah.”
“Excellent game. The storyline was intense, the characters are always amazing, and the gameplay was decent. I did mourn the lack of little things to spice it up, as are in the main Kingdom Hearts games, but if that's my only complaint...yeah.”
created 24/JAN/2011
“So we are. Pathetic spin-off time. We're Roxas, we're before Kingdom Hearts Chain of memories (after Kh1) and we've just gotten recluted in Organization XIII. Great. We start completely useless, unless our dear keyblade, very cool, blablabla....”
“So we are. Pathetic spin-off time.
We're Roxas, we're before Kingdom Hearts Chain of memories (after Kh1) and we've just gotten recluted in Organization XIII. Great. We start completely useless, unless our dear keyblade, very cool, blablabla. Some days after our Roxas, Xion arrives. Wasn't this organization "XIII"?
But well, the whole game is about those dark days where roxas fought for the organization, good. You can play different chars through the story and all, yeah, fantastic.
It's a shame that gameplay sucks.
You'll find yourself, in the middle of a map, smashing repeteadly the "A" button (and really really rarely the "y" button) to tear apart tons of heartless and, sometimes, nobodies. Pretty challenging if you're on "Proud" mode (there are easy,normal and Proud mode), probably because all you need to do is getting lucky and swift: a good tempism is the key, not godlike combos, not godlike stats, just tempism.
Now, after this statement, let's proceed with the customization: our dear Roxas starts barely with that keyblade and nothing more. After few missions (and days) they'll explain you how to equip magic and other things. Now the funny begins.
Unlike other kingdom hearts, this fictional "action rpg" is developed around the fact that you've got a numbered "backpack" where you can equip items + abilities (yeah, right, you equip an ability), oh dear... in those empty squares, you need to put potions, magics, keyblades and abilities. Obviously this limits the gameplay and, more obvious, is completely messed up. You'll find yourself in a critical state, without a potion, because the mission requested you to get a specifically keyblade which takes up to 3 spaces. That's just crazy.
But it isn't all: the story proceeds almost linear, everyday you'll be assigned to somebody in the Organization, who should be your support, and your trainer. After some days, you'll be alone, due to the squad sent to Castle Oblivion (half organization).
But, your missions will be listed in the same menu, and you'll be teleported in that "map" (which they call "world", probably sarcastic) to accomplish your mission. Sometimes these missions are funny, and reminds you of that kingdom hearts taste of kh1, but often you'll see the boring and frustrating thing about treasures that can't be reached with your current skills, boring missions (examine this, examine that...) and more boring challenges. Infact, if you do not accomplish missions "istantaneously" you can repeat that by choosing "holo-missions" in the menu, and replay to get every treasure, or find every optional boss (yeah, there are some optional bosses... funny and somewhat tactical, though not so challenging)... good thing if the gameplay wasn't this bad.
Now, the hard thing: graphics just suck, if you're using an emulator (like me) you can choose Opengl or nocash as renderers, but the difference with Opengl isn't that outstanding: they still look somewhat poorly textured, though the faces and weapons are really good to see. Obviously if you put apart your keyblade, which will be very much the same in any sauce.
Sounds: i can't really say anything on this, because the emulator doesn't work well with sounds: they're somewhat distorted when the game runs (but not in videos, don't know why), but overall the sound goes well with the mood, and battle sounds are familiar to all those who played Kingdom Hearts: good choice.
Originality/story: now, the story is going to be your reason for playing this. It's really good, though it just spins around money, it seems like kingdom hearts is sounding like "i'm a crazy money worker" and developers are just messing up the plot. Should stay away from this if you're an hardcore fan of kingdom hearts, it just tries to explain that Roxas and Axel aren't a couple, becuase there is Xion! No, really, there isn't an escape for this plot: xion is like aqua... she justifies the Yaoi component in the plot, and the whole game.
Longevity: longevity here means boring and frustrating attempts to complete the game at 100%, and achieve a decent satisfaction for it. If it is a good point in every kingdom hearts game, here, like in Chain of memories, you'll hope that everything will end in the second day you play it.
Overall:
Pros: variety of monsters, close gap with the plot , somewhat original, will keep you on the Ds for atleast 20-30 hours, various characters to play with, variety of combos, barely replayable, nice sounds and soundtracks, astonishing videos in CG (yeah, HERE the DS graphics just rock)
Cons: monotony of gameplay will conquer your heart, not so "challenging" if it comes to "rpg difficulty" and not "arcade difficulty", very often too linear, frustrating times if you try to get 100%, bad in-game graphics
Graphics: 7/10
Sounds: 8.5/10
Gameplay: 5/10
Originality/story: 8/10
Longevity: 9.5/10”
created 04/OCT/2010
“I'm going to review this: completely disappointed. Wait for it.”
created 04/OCT/2010
“WAY too repetitive. Was only good towards the end, where it wasn't "Kill this many heartless", "Collect emblems", or "Kill the boss!". Bosses weren't that challenging. Emotional story, but the gameplay made this...”
“WAY too repetitive. Was only good towards the end, where it wasn't "Kill this many heartless", "Collect emblems", or "Kill the boss!". Bosses weren't that challenging. Emotional story, but the gameplay made this one sink.”
created 20/AUG/2010
“Almost Done!!!!!”
created 30/JUL/2010
created 22/MAY/2010
“Okay, starting to finally get ahead in this game. The mission-based thing was unexpected, but I'm starting to really understand the mechanic, and what it means for the gameplay.”
created 28/MAR/2010
“Since Chain of Memories is done, and we're working on KH2, I figured I'd pick this one up and figure out some of the back-story. It's on the DS, so Ed's not gonna play it, so I'll just fill him in...”
created 27/MAR/2010
“Spoilers @ the bottom. I finally finished 358/2 Days. I more-or-less dragged my feet through this installment of Kingdom Hearts. The main thing that turned me off about the game were the controls....”
created 24/MAR/2010
“I picked this back up while I was spouse-sitting for my mother-in-law. She went to the dentist, I played Kingdom Hearts while making sure my father-in-law didn't get up and break a leg. We all know...”
created 20/MAR/2010
“358/2 days takes place between KH1 and 2, after chain of memories, and supposedly tells us more about Roxas. + Lots of customizability and playable characters (in mission mode). + Magic has never been unlimited but now they actually force you...”
“358/2 days takes place between KH1 and 2, after chain of memories, and supposedly tells us more about Roxas.
+ Lots of customizability and playable characters (in mission mode).
+ Magic has never been unlimited but now they actually force you to plan it out since the uses are now VERY limited. Every spell is also unique. (ex: Cure heals and small invul, cura heals over time)
+ The graphics are (nearly) PS2 worthy. Sound is fine like always. Pretty impressive for the DS with the KH style.
- Grindy, especially when taking into account mission mode and challenge missions are basically the same level with some miinor changes. Sadly enough the fighting system doesn't work as well as we'd hope.
- Magic system. The revamp isn't bad in most cases... the fact that most lv1 spells are better then the higher tiers, is bad. Most people will stick with Fire, Cure and Blizara (2 tier ones and a single tier 2).
-Mission mode with the extra characters is fun but some missions are unplayable with some characters!
All in all you'll often be bashing your attack button going trough the same foes over and over again. It's a pity, this game could've been so much more...”
created 05/MAR/2010
302
The number of games with "Ninja" in the title.
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