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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 3D Action RPG
RELEASE DATE
02/SEP/08
ESRB RATING
TEEN, Mild Blood, Mild Language, Suggestive Themes, Use of Alcohol, Violence
DEVELOPER
PUBLISHER
Square Enix, Inc.
ALSO AVAILABLE ON
http://www.gamerdna.com/game/infinite-undiscovery-xbox-360-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Infinite Undiscovery is an action role-playing game from the designers of the Star Ocean series. The setting is a planet whose moon is literally chained in place, shackled to prevent others from basking in its life-giving properties. The organization responsible, the Order of Chains, has also unleashed a great evil upon the land. Fierce creatures run free while innocents are captured and held within a mysterious prison. The lead protagonist is young minstrel named Capell, a prisoner of the Order of Chains. His fate is to save the world from the diabolical Dreadknight and his chains of doom. To fulfill his quest, Capell will battle an assortment of fantastical creatures alongside a party of three computer-controlled characters. Key features include a day-night cycle, enemies requiring varied tactics to defeat, and a real-time combat system free from the transition sequences typically found in console role-playing games. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Look beyond its infinite game play for the story.”
“Look beyond its infinite game play for the story.”
created 25/SEP/2011
“Now I had my hands on the game for the first hour and boy am I disappointed. Of course I'm talking the first hour only. However, the beginning of a game is important and is often the reason to keep playing or to stop at all. My personal opinion...”
“Now I had my hands on the game for the first hour and boy am I disappointed.
Of course I'm talking the first hour only. However, the beginning of a game is important and is often the reason to keep playing or to stop at all. My personal opinion is that the game starts unfriendly, way too much confusing control information and demotivating progress.
But let us start at the beginning.
The opening cinematic is very cool and the music is great. It makes lust for more.
Once the game starts things quickly turn hectic. The first few battles where you kill some soldiers is nothing big.
However, the upcoming tutorials are very bad. It is a lot of information right at the beginning. Often 3+ pages with information about controls, combos, sneaking up, hiding, special moves, AP, EXP, HP+MP, etc. Also the text in those tutorials is very difficult to read on a normal TV. Its to small and partially blurry. Very bad. Quality control?
Here you get the first save point: Save away!
Next thing is you need to escape. No big deal. It puts a little bit of pressure on you to run away but that is good to manage.
After you were running up and got rid of the trouble you can save again: yay!
Once you've escaped you're not done yet. Now you need to escape away trough the forest. Another tutorial popping up.
The forest is really extremly(!) dark only a few spare lights here and there. That is a little bit to confusing when you need to run away because often you can't detect dead ends or wooden parts that block a way.
After some hectic running away, still no idea how to use medicine to heal up (thankfully your comrade does it) you manage to get trough the forest fighting soldiers, big bee-type thingys and some dogs that chase you one might think the forest will end soon.
Maybe. At the end the big badass is popping up again: Fight or run? No idea. The game doesn't tell you if you need to run still or if you can fight him this time (in the jail you got told you can't kill him). So what?
Everything is dark, where to run, do we fight? After some turns and trying to land some attacks we died and I got my "Game Over" screen.
Getting that screen in the first hour of a game is demotivating and questions how the rest of the game is designed.
Since the last chance to save was in (close to the end of) the jail you'd have to do all(!) the forest stuff again. Oh great! :(
Once I got the mood for it I'll try it again. However, in my opinion this is not how a game should start.”
created 27/DEC/2010
“A good experiment by tri-Ace, but Square's disinterest with the company's projects clearly shines through.”
“A good experiment by tri-Ace, but Square's disinterest with the company's projects clearly shines through.”
created 08/AUG/2010
“So I've noticed that every time my character talks to Michelle, they give a close-up of her bewbs. They bounce even when she's not moving. Weird.”
created 11/JUN/2010
“Damn it you stupid ogres r gettin on my nerves!”
created 11/MAR/2010
“Juat replayed from the beginning...I forgot how was the game and to see if at last i finish the game”
created 19/FEB/2010
“Got out of Graad Prison, dingbat forgot to save first xD.Went through the woods, stupid wasp bugs. Got saved by Sigmund and hit the save point before shutting her off and calling a night of IU.”
created 30/JAN/2010
“I got a ton, there were a lot of sales. What games did you guys get?”
created 03/JAN/2010
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minkbikini was the last to comment - over 2 years ago... show previous hide previous
“Playing this game for the first time. It seems like it could either be very promising or very horrible - I suppose we shall see. I've gotten through the first part - escaping the prison - and...”
created 30/DEC/2009
“i picked this game up for 18 bucks in trade value and i was impressed at the start, felt good, everything seemed in good works, but when i got a little further something just happened it happened...”
created 16/DEC/2009
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“Great game!”
created 12/DEC/2009
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“This was my first xbox 360 game and SE's first RPG for the 360. It has a great story and a decent battle system, just wish there where most special moves.”
“This was my first xbox 360 game and SE's first RPG for the 360. It has a great story and a decent battle system, just wish there where most special moves.”
created 02/DEC/2009
“I liked this game. I liked the depth of the crafting systems and the way you didn't have to play a specific party set up to beat it on normal mode. It was just challenging enough to be fun but not...”
created 23/OCT/2009
“A great game to play through, but after I put it down I forget it completely”
“A great game to play through, but after I put it down I forget it completely”
created 13/OCT/2009
“At long last, I FINALLY got the Compulsive achievement. One of every item in the game collected.”
created 05/OCT/2009
620
The average gamerscore in Halo 3.
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