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Action/Overhead View Action
Chris Gray Enterprises
Chris Gray Enterprises
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
In Infiltrator 2 the user takes the role of a secret agent attempting to infiltrate a military/government complex. The user starts off with a uniform similar to the compounds, some standard papers used to by pass some guards and an assortment of weapons including sleeping gas and gas bombs.
The view in the game is a 3/4 over head view and the user uses the keyboard or joystick to control the direction of the animated man representing their character.
The military base consists of two sections. There is a large above ground section consisting of mazes of fence, small buildings and numerous sentry guards. Traversing this section the player uses stealth and avoidance to maneuver around guards and get into the various buildings on the grounds.
Once inside the buildings the action changes to a Spy Vs Spy style room by room trip where the user gets to maneuver the player around one room at a time and search through different chests of drawers and book cases and cabinets. Inside these cabinets are many different things such as additional weapons, cigarettes, maps of the station and electronic keys that are needed to further penetrate the base. Also in the occasional room is a guard who will ask to see the player's credentials. If the guard accepts the users credentials they may freely walk out of the room, but if the user should try and search something with a cognizant guard in the room, an alarm will be sounded.
When the alarm is sounded, for any reason, all guards in the area will converge upon the player. The user has no means with which to defend themselves so it will be game over. The lesson is not to alert the guards. If a player wishes to search the areas of an occupied room, a gas grenade or sleeping gas may be employed.
The user is given a ten-minute counter to infiltrate the base and make it to the next level. Each level is escalation into the depths of the base with the ultimate goal being the freeing of sensitive information being held by these enemy forces.
There are no lives for the user, besides the single one they begin with. Upon capture the player will commit suicide so they must begin again from the landing helicopter. The game is for one player. ~ Ryan Glover, All Game Guide