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GENERAL INFORMATION
GENRE/STYLE
Strategy/3D Real-Time Strategy
RELEASE DATE
16/SEP/03
ESRB RATING
TEEN, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Command a fleet of space vessels on a journey across the galaxy, to confront its people's greatest threat and resolve their most ancient mysteries. This sequel to 1999's universally acclaimed 3D real-time strategy is designed to offer the engrossing gameplay and captivating presentation of the original, with several gentle refinements and new possibilities. Again, the game is played in enormous, three-dimensional space, but the interface has been enhanced to provide simpler control, especially for gamers familiar with more conventional real-time strategy.
Unlike the first game, Homeworld 2 involves warfare between two very different factions, each with its own ships, technology, and tactics. Players remain with the Hiigarans, but face an unfamiliar enemy fleet with unknown strengths and weaknesses. The Mothership is still central to the Hiigaran fleet, but other capital ships can also be equipped for management and production capabilities. Units range in size and power from the tiniest recon scouts to structures that dwarf even the largest vessels of the original game. Larger ships now support customizable subsystems, suggesting new defensive and offensive tactics. The game is designed such that ships of all sizes serve a purpose, at all levels of research and production throughout the campaign.
Following countless generations of exile, and the epic journey that was the story of the original game, the Hiigarans have returned to reclaim their homeworld. Yet true peace eludes the beleaguered race. A new enemy, the Vaygr, now threatens Hiigara. Coming from the distant Inner Rim in the oldest parts of the galaxy, the Vaygr threat may offer clues to why the Hiigarans were banished from their world in the first place — if it doesn't destroy them first. The Hiigaran Mothership and its fleet prepare for another journey, to confront the Vaygr aggression at its source, and perhaps rediscover the deepest secrets of their own history. ~ T.J. Deci, All Game Guide
Past 14 days
created 17/NOV/2009
“Epic space battles, we got em.”
created 17/NOV/2009
created 17/NOV/2009
“got it for the EVE-mod, loved it but hey, its old, and i beat the campaign in less than 4 hours, glad i mooched it off a friend and didn't spend money on a "pristine" copy worth $30”
“got it for the EVE-mod, loved it but hey, its old, and i beat the campaign in less than 4 hours, glad i mooched it off a friend and didn't spend money on a "pristine" copy worth $30”
created 10/OCT/2009
“I used up my resources too early not thinking i could be counter attacked.thank god for save states.”
created 02/SEP/2009
“One of the best RTS games ever.”
“One of the best RTS games ever.”
created 21/JUL/2009
“Easily the best of the series. Beautiful graphics, intuitive controls, and an epic storyline.”
“Easily the best of the series. Beautiful graphics, intuitive controls, and an epic storyline.”
created 24/JUN/2009
“An old game but one that stands the test of time brilliantly. Beautiful graphics with an epic large-scale sense to the battles makes it a game worth playing years on from its original release. Still better than most RTS games released in 2009 IMHO.”
“An old game but one that stands the test of time brilliantly. Beautiful graphics with an epic large-scale sense to the battles makes it a game worth playing years on from its original release. Still better than most RTS games released in 2009 IMHO.”
created 15/JUN/2009
“This game is beautiful. The graphics had me wanting to build a battlecruiser just so I could stare at it. The singleplayer storyline is extremely fun to play out, just by itself.”
“This game is beautiful. The graphics had me wanting to build a battlecruiser just so I could stare at it. The singleplayer storyline is extremely fun to play out, just by itself.”
created 19/MAY/2009
“Me mataron!!”
created 30/APR/2009
“used to live off this game”
“used to live off this game”
created 11/APR/2009
“I'm a fan of the whole Homeworld series, and this is no exception. The capital ship modules really add to the experience of the game.”
“I'm a fan of the whole Homeworld series, and this is no exception. The capital ship modules really add to the experience of the game.”
created 03/APR/2009
“They say it's too 'rock-paper-scissors' compared to the first game... which I missed, so I love it unreservedly. Actual 3D movement and a great soundtrack. I'm vaguely trying to mod it.”
“They say it's too 'rock-paper-scissors' compared to the first game... which I missed, so I love it unreservedly. Actual 3D movement and a great soundtrack. I'm vaguely trying to mod it.”
created 22/JAN/2009
“Inspired mechanics mean HW2 is more 'thrust - parry - riposte' and less 'harvest - harvest - build - attack' And I've yet to see space combat game look as enthralling as this.”
“Inspired mechanics mean HW2 is more 'thrust - parry - riposte' and less 'harvest - harvest - build - attack'
And I've yet to see space combat game look as enthralling as this.”
created 19/JAN/2009
“Playing with ship colors and decals in Homeworld 2 gave the idea to make a World War II / Starblazers inspired mod. I should get back to that. I like how the Vaygr command ship resembles the German...”
created 25/SEP/2008
620
The average gamerscore in Halo 3.
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