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Released in 2007, Hitman Trilogy includes PS2 editions the series' three most popular, cross-platform releases: Silent Assassin (2002), Contracts (2004) and Blood Money (2006).
Silent Assassin, IO Interactive's sequel to the PC's Codename 47, finds the Agent reluctantly pressed into service once again, after his close friend and personal confidant, a priest, is beaten and taken hostage by a gang of thugs. As a professional assassin handicapped with a conscience, players will pursue those responsible for this grievous error in judgment to the far corners of the world. After receiving their briefing, players can go about each mission as they see fit, for there is more than one way to complete objectives. Most of the locales are in the heart of enemy territory, requiring players to use stealth, caution, and careful planning to find a safe entrance and carry out the hit without arousing suspicions from enemy guards.
As in the earlier games, a large part of the Hitman's work in Contracts is gaining the needed understanding of his target and surroundings. While a job may be finished with a single, split-second shot, a great deal of preparation often comes first. Proper surveillance can be invaluable, as understanding the movements and routines of each target means understanding the opportunities and risks of each job. Players will choose from an assortment of possible weapons, each appropriate for different situations. This tale begins in Paris, where Agent 47 finds himself alone, trapped, and wounded. As usual, steel-nerved skill may be all that saves the silent assassin from his own swift execution.
On the run from rival assassins, Agent 47 hops a plane to take care of business Stateside in Hitman: Blood Money. Players will guide Agent 47 through a number of locales, including New Orleans, Los Angeles, and Las Vegas, as he performs hits. It's up to the player to determine the manner in which a hit is executed, but the "rookie training" mode can show amateur assassins how to help targets have "accidents," by pushing the victim over a ledge or pinning him underneath something heavy. Money earned from completed jobs varies depending on the cleanliness and professionalism of the hit. ~ All Game Guide