Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
Action/Third-person 3D Action
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
For those familiar with the original Heretic, the changeover to a third person perspective may come as a surprise. Powered by the distinctive Quake II engine, Heretic II is a continuation of the deep storyline introduced in Heretic. Corvus, the Sidhe, has survived the hideous curse cast upon him by the dying D'sparil who exiled him to the bleak Outer Worlds. Now, aided by the Tome of Power, he once again must face the evils unleashed upon the world of Parthoris.
In Heretic II, Corvus has a powerful arsenal of nearly a dozen offensive and defensive magic spells to complement his weapons of war. Through the essence of mana, Corvus can invoke deadly spells such as fireballs, firewalls, thunder blasts and the Sphere of Annihilation. The powerful Tome of Power can imbue nearly any spell or magic item with properties far beyond normal effects at the cost of serious mana-drain. Other defensive abilities include the Ring of Repulsion, Meteor Swarm, a teleportation spell and the temporary but potentially deadly Morph Ovum incantation that turns any target into a chicken.
As Corvus, the player wields a mix of armament ranging from staffs to wicked long-range bows. Through a system of shrines, Corvus's health can be restored, his abilities enhanced and extra powers acquired such as a vaporous appearance. Parthoris is well populated with a myriad of races including Sidhe, Ssithra, T'chekrik, Ogles, Caurthorians and the mysterious and ancient Seraphs. ~ Michael L. House, All Game Guide