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GENERAL INFORMATION
GENRE/STYLE
Role-playing/First-Person Action RPG
RELEASE DATE
30/OCT/07
ESRB RATING
MATURE, Blood and Gore, Mild Language, Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Righteous heroes are sent to hell and — hopefully — back again, in Hellgate: London, a combat-heavy game with deep, RPG-style character development. From a perspective more common to 3D shooters, players guide supernatural savants and modern-day Knights Templar to battle against an eruption of demons into our realm, using swords, summoning, and spiritual fortitude, in the hope of keeping one small corner of Earth a safe shelter for humanity's continued existence.
In the year 2020, the forces of hell launched an invasion into our world, intent on claiming it for their own. They were successful. By 2025, London is a wasteland of broken buildings and lifeless landscape. Dubbed "the burn" by survivors, the devastation of the city is part of the demons plan to literally create hell on Earth. Some hope to stop the devastation by awakening the power of an ancient artifact called "the sigil." Others seek to harness the great power of the demons for their own purposes, instead of eliminating the threat outright.
Hellgate: London is the first release from Flagship Studios, which was founded by former Blizzard North developers who worked on the landmark PC game, Diablo. Beyond the demonic themes, subterranean settings, and fast-paced action-RPG style, Hellgate benefits from other Diablo standards, such as randomly generated levels and online multiplayer adventuring through dynamically scaling instances. ~ T.J. Deci, All Game Guide
Past 14 days
“This was fun for a while and the concept was nice its just ashame they struggled so hard with the servers, which is a major shame and i thought it was pulled of quite nicely. The mobs could of used a bit more work as they always got stuck in walls...”
“This was fun for a while and the concept was nice its just ashame they struggled so hard with the servers, which is a major shame and i thought it was pulled of quite nicely. The mobs could of used a bit more work as they always got stuck in walls or so stupid sometimes, but with the random generated maps they tried so hard, just that they didn't deliver sadly! :( ”
created 16/OCT/2009
“I had huge hopes for this game but it never panned out. Great Idea I hope someone takes the lessons learned from this game and builds something like it in the future.”
“I had huge hopes for this game but it never panned out. Great Idea I hope someone takes the lessons learned from this game and builds something like it in the future.”
created 08/OCT/2009
“A game supposed to be like Diablo. Classes and overall gameplay felt kinda random and unpolished. I liked the setting idea of a hell apocalypse in London. Didn't look all too demonish in-game, though.”
“A game supposed to be like Diablo. Classes and overall gameplay felt kinda random and unpolished. I liked the setting idea of a hell apocalypse in London. Didn't look all too demonish in-game, though.”
created 13/SEP/2009
created 11/SEP/2009
“The hunter is a good class for me but... I DONT KNOW HOW TO USE THE GRANADES!!!!”
created 23/AUG/2009
“Very fun game, Very much like a futuristic Diablo game, Had great potential. To bad Flagship studios got bankrupt, The game was more fun to play online but it is still playable in singleplayer.”
“Very fun game, Very much like a futuristic Diablo game, Had great potential. To bad Flagship studios got bankrupt, The game was more fun to play online but it is still playable in singleplayer.”
created 19/AUG/2009
“Just loading on new system, setup video, maxed out everything.”
created 30/JUL/2009
“I loved every part of this game ... except the bit where you nearly die of fright”
“I loved every part of this game ... except the bit where you nearly die of fright”
created 29/JUL/2009
“I had fun playing this game for awhile, and then it started to get really repetitive and that is the major issue, plus the multi player was a pay to play system. This is not the 3d version of Diablo like many expected when it launched. ”
“I had fun playing this game for awhile, and then it started to get really repetitive and that is the major issue, plus the multi player was a pay to play system. This is not the 3d version of Diablo like many expected when it launched. ”
created 21/JUL/2009
“What happened to this game”
“What happened to this game”
created 25/JUN/2009
“A game that showed alot of promise but they tried to do too much and ran out of money, even as it is it's still alot of fun.”
“A game that showed alot of promise but they tried to do too much and ran out of money, even as it is it's still alot of fun.”
created 25/JUN/2009
created 25/JUN/2009
created 25/JUN/2009
created 25/JUN/2009
54%
of Warcraft Death Knight Players choose Blood Elf or Human as their Race.
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Ashbelthor was the last to comment - 14 days ago...
Too bad the servers are closed and there's not even LAN...”
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