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Hearts of Iron offers players an opportunity to re-create or change events World War II, when tenets of fascism, democracy, and communism were put to the test in a conflict that ultimately changed the course of human history. Real-time strategy scenarios range from 1936 through 1948, with players selecting one of eight major powers (United Kingdom, France, Soviet Union, Germany, United States, Poland, Italy, or Japan) or any minor power involved in WWII action. Gameplay involves building, positioning, and monitoring units, divisions, and brigades, engaging in diplomacy, researching technology to enhance weaponry, manipulating economic and military doctrine, and implementing a wide array of battlefield strategies.
Attention to detail is mandatory in the areas of building costs and time, manpower requirements, speed, morale, operating strength, ground and air defense, attack modes (hard or soft), equipment and troop transport, supplies, fuel, attack plans (air, ground, sea), detection capability, and much more. Damage assessment plays an important role in recovering from and planning for feints, assaults, and blitz attacks. Detailed planning involves air attacks, tactical bombardment, naval battles, weather and time of day cycles, leader bonuses, sea and shore encounters, fog of war considerations, isolation consequences, and task management.
In addition to military might, diplomacy encompasses a wide array of choices including influences, alignments, and more than a dozen specific actions ranging from declaring war or staging a coup d'etat to trade agreements and annexation. Variables such as loyalty, internal politics, interaction, and the personalities of cabinet ministers and military leaders (more than 1,000 real-life generals and politicians researched for their unique qualities), dissension, and ideologies are effective in Hearts of Iron. ~ Michael L. House, All Game Guide