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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 3D Action RPG
RELEASE DATE
13/FEB/07
ESRB RATING
EVERYONE 10 AND OLDER, Mild Suggestive Themes, Tobacco Reference
DEVELOPER
Nihon Falcom
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Gurumin is a whimsical action role-playing game starring an indomitable girl named Parin. As the only child in a rural mining town, Parin discovers that she can see monsters — monsters that are otherwise invisible to adults. Parin is soon invited to enter the mysterious world of Monster Village, hidden behind a crack in the wall near her home, which kicks off an unusual quest. It seems the friendly monsters have been invaded by evil phantoms, and the only way to save the village is to find and wield a powerful mining weapon known as the "legendary drill." What follows is a story-driven adventure featuring a colorful cast of quirky characters, voice-over dialogue by professional actors, and an assortment of dungeons filled with puzzles to solve and enemies to battle.
To save her monster friends, Parin must scale mountains, travel across ancient ruins, journey through forests, and even venture inside a volcano, all while encountering 48 different enemy types. The legendary drill is the only weapon Parin has against the forces of evil, but she can enhance its power by finding fire, ice, and lightning parts. Her clothing and headgear can also be upgraded during her travels, with each piece of equipment offering different statistics and damage resistances. Also featured are a number of mini-games, from a soccer variant to a version of Whac-A-Mole. Gurumin was designed specifically for PSP by veteran Japanese game developer Nihon Falcom, best known in the U.S. for its Ys series and 2005's The Legend of Heroes. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“I think this is a fun action rpg. I picked it up because at the time I wanted a change from turn-based RPGs, but still wanted the story, character development, and game size of an RPG. I feel like this game met my expectations and surpassed them...”
“I think this is a fun action rpg. I picked it up because at the time I wanted a change from turn-based RPGs, but still wanted the story, character development, and game size of an RPG. I feel like this game met my expectations and surpassed them in some ways. The voice work is well done. The mechanics are pretty solid. Character development happens primaraly through items instead of stats.
GRIPES: At times this game feels a little too young for me. I have played other kid friendly games that didnt make me feel so much like I was playing a game for children. My only other gripe is that the camera sometimes ends up in some bad places. Objects that obscure vision are often made translucent and you can control the camera from the pause menu, so its workable. But during boss battles at times its hard to keep track of where you are in relation to the enemies and the cliffs.”
created 02/OCT/2009
“Got five gold medals today. I'd say I was going to attempt to beat the game again without using any Life Gems, but that really doesn't mean anything, since I'm playing on "Beginner" (which...”
created 01/MAY/2009
published 02/APR/2007
55.42%
The number of players who play "Bad Company" that also play "Bad Company 2."
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