Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
Following 2007's Dark Avatar, Twilight of the Arnor is the second retail expansion for Stardock's well-received Galactic Civilizations II. Presented as the "final act" of the Dread Lord saga, the main campaign brings to a close the game's main narrative. It also adds new options and features that accentuate the personalities of the interstellar races, which have in essence been the primary characters of the epic storyline.
With Twilight of the Arnor, each of the 12 pre-designed civilizations receives a unique technology tree, unique planetary improvements, and a unique weapon type, all designed to distinguish the personality and character of each race while preserving a balance of strengths and liabilities. Available to all civilizations are new ship components that can make fleets faster, tougher, and more deadly. A new star-destroying unit, the Terror Star, is introduced, and a new galaxy size, "Immense," allows for much, much larger maps. ~ T.J. Deci, All Game Guide