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Frontier: Elite II is the sequel to the award winning Elite, which was co-created by Ian Bell and David Braben. This time out, only David Braben is at the helm of this sequel. Elite put you into the role of a star pilot out to make some money, kill some pirates, and save the universe, among other things. Frontier doesn't stray from this formula very far, and once again gives you command of a lone ship, to go out into the universe and behave as you see fit.
Frontier features a large universe with thousands of solar systems and hundreds of thousands of plants, all of which can be visited, landed on, traded at, and so on. Many of these planets are inhabited, so one can make a living ferrying cargo from one planet or star port to the next. The game features very open-ended gameplay, and while an over-reaching plot is present, the gamer can do as they please, from becoming a simple merchant or trader, to a bounty hunter or a military enlisted pilot. The possibilities of the career you choose are almost endless.
Frontier features over a dozen different types of ships that you can fly. These ships vary in terms of speed, size, cargo/passenger capacity, weapon mounts, and crew requirements. The type of ship you choose to fly can also vary from one career to the next, as there are sleek ships made for battle and large bulky ships made for trade. The game also features a rank system based on the amount of kills you acquire. The higher your rank, the better jobs you can take and the deadlier the enemies will be. In a game like Frontier, everything you do is relative.
Frontier requires at least 600k of free conventional memory in MS-DOS, so using a clean boot disk is recommended. You may also use a program called Memmaker, included with MS-DOS, to get more conventional memory. ~ Brian Rubin, All Game Guide