New Releases: What upcoming games are you looking forward to?
Action/Overhead View Action
Sega of Japan
ALSO AVAILABLE ON
Arcade, Texas Instruments TI-99, Mobile, ColecoVision, game.com, Odyssey 2, MSX Series PC, Intellivision, Sega Genesis, Super Nintendo Entertainment System, Atari 400/800/XL/XE, Atari Video Computer System, Atari 5200, Xbox 360, Game Boy Color, Apple II
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
In Frogger for the Commodore 64 the layer adopts the role of a frog attempting to cross a busy highway and dangerous river to safety. The player may move the frog left, right, forwards or backwards using preset keys on the keyboard or the joystick. When one begins the game the player is able to define the keys on the keyboard they wish to use to control the frogs. A slow/fast game speed option is also available.
On the highway there are vehicles moving at varying speeds in a left to right or right to left orientation. The player must take care to maneuver the frog in between vehicles lest the frog be crushed under wheel. Once the road has been safely navigated the frog may rest on the riverbank as long as the pesky snake is not around. If the snake should encounter the frog, Frogger will die and the player must begin again.
The river is similar to the road except now the player must hop from log to log as they move through the busy river waters. As well, the player will need to hop on the backs of groups of turtles in order to get to the logs that facilitate crossing. At times the turtles will submerge, and if Frogger is on the back of a turtle that submerges he will die and the player must start again.
For each level of play the player must cross five frogs for the five safe hollows that are on the far bank of the river. Once the player has filled all five hollows the game will begin again and all vehicles, logs, and turtles will be moving faster.
Besides the aforementioned snake other hazards include crocodiles that reside in the water in place of a log, and the crocodile that might occasionally pop up in the safety hollow. If the crocodile happens to do this, the player must wait until the creature leaves before placing a frog into that hollow.
There is a time limit for each frog and when a frog is safely into a hollow the remaining time is added to the players score as a point bonus. Bonus points also arise from hopping over the fly icon and lady frog icon that sometimes appears. The player is given four lives to begin and milestones in points allow additional lives to be granted.
The bottom of the screen outlines the players time while the top bar of the screen is devoted to the players score and remaining lives. ~ Ryan Glover, All Game Guide