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GENERAL INFORMATION
GENRE/STYLE
Puzzle/Adventure Puzzle
RELEASE DATE
12/FEB/09
ESRB RATING
,
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
This PlayStation Network exclusive from the developers of Flow lets gamers play as the wind, guiding gentle breezes or more forceful gusts as they navigate lush 3D environments. Designed to be a peaceful and visually arresting experience, Flower begins by giving players control over a single flower petal. Gamers then use the Sixaxis controller to guide that petal close to other flowers and environmental objects, eventually forming giant swarms of floating petals that glide over the land, bringing color and life to everything they pass. ~ Christopher Brown, All Game Guide
Past 14 days
“This is the second game I've played by That Game Company (TGC). While I liked the story of Journey more, this game is still excellent and unique.”
“This is the second game I've played by That Game Company (TGC). While I liked the story of Journey more, this game is still excellent and unique.”
created 09/MAR/2013
“Quite the original title! Is it a game? Not really, but I was still captivated and amazed to play it and not stop until I was done. The music, the sights, and the colours all blend to create one rich and amazing experience. I highly recommend this...”
“Quite the original title! Is it a game? Not really, but I was still captivated and amazed to play it and not stop until I was done. The music, the sights, and the colours all blend to create one rich and amazing experience. I highly recommend this title, give it a chance men and women!
Fun fact: Flower received a Guiness world record for "Most blades of grass animated on screen in a game at once".”
created 24/SEP/2011
“Got all 3 specials on the first stage. Had not gone back to that stage since I played it in the demo.”
created 15/APR/2011
“played for 2 hours in the community levels.”
created 30/JUL/2010
“Played Flower, Mirrors Edge and LBP GOTY today for about an hour.(yeah I listed 3 games but I get bored quickly so i switch games a lot) Sadly I couldn't play longer due to being dragged to the USC...”
created 29/JUL/2010
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“Pretty game!!”
created 29/JUL/2010
“Beautiful, serene, and unique gameplay as a gust of wind blowing through fields and streets. The music and visuals are stunning and yet simple, and actually brought tears to my eyes. I recommend replaying if only to relax.”
“Beautiful, serene, and unique gameplay as a gust of wind blowing through fields and streets. The music and visuals are stunning and yet simple, and actually brought tears to my eyes. I recommend replaying if only to relax.”
created 06/APR/2010
“The premise of Flower is simple. Players assume the role of a gust of wind frolicking through various environments, picking up musical flower petals. There's no story ( at least not in the usual sense ), there aren't any particularly...”
“The premise of Flower is simple. Players assume the role of a gust of wind frolicking through various environments, picking up musical flower petals. There's no story ( at least not in the usual sense ), there aren't any particularly action-packed or cinematic sequences and there are definitely no bald space marines. If all this sounds pretty "homo," well, Flower probably isn't a game for you.
Now, with all that out of the way, we can discuss Flower in earnest. As mentioned earlier, players actually play as the wind. The controls are simple: pressing any button ( except the Playstation, start and select buttons ) causes the wind to blow ( accelerate ) and tilting the controller steers. That's it. That's all there is. This intuitive implementation of Sixaxis motion controls is as effective as it is fitting.
Players initially traverse gloomy, sometimes hostile, desaturated environments collecting colourful flower petals, each flower petal gathered generating a pleasant chiming sound and added to a brilliant, ever swirling trail of flower petals caught in the player's momentum. The environments themselves contain thousands upon thousands of individually rendered blades of grass and flower petals, and collecting certain flower petals will return vibrant colour to an entire region. A pleasant soundtrack completes Flower's artfully mesmerizing presentation.
Flower abandons the usual staccato of automatic fire, instead inviting players to relax and immerse themselves in a soothing harmony of music and colour.
Though technically, Flower does not have a story, the player's actions of restoring nature's warm, vibrant colours by banishing man's stark, hostile industrial grays bear obvious environmentalist overtones.
Verdict: Flower is a radical departure from standard gaming conventions that gracefully succeeds in delivering an exquisite experience for mature gamers. Less game than Nirvana inducing experience, Flower's soothing, breezy gameplay and harmonious mixture of colour and music make a strong argument for games as art. Moreover, Flower represents the best implementation of Sixaxis motion controls to date. Gamers can be proud to add Flower to their collection. Flower proves that sometimes, the best things in life are simple. Just be prepared for the sudden, overwhelming urge to buy a bigger, better HDTV after playing Flower.
Purchased: USD10 @ PSN.
Value: USD12.50.”
created 06/APR/2010
Gretter was the last to comment - over 3 years ago...
“Flower is the best game after some frustrating cod.waw^^”
created 15/FEB/2010
“great game^^”
created 15/FEB/2010
“;)”
created 14/FEB/2010
“forgot how peaceful and good looking this game is”
created 04/FEB/2010
“Randomly brought the game back out to play again, hurray for memories. ”
created 13/JAN/2010
“Last level of Flower was absolutely stunning. I wish the whole game had been like that...”
created 30/DEC/2009
“I love Flower. It's a gorgeous game, and very fun and relaxing to play for the most part.”
“I love Flower. It's a gorgeous game, and very fun and relaxing to play for the most part.”
created 21/DEC/2009
28
The average age for gamers, most have been playing for 12 years.
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