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Strategy/2D Turn-Based Strategy
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DESCRIPTION
One of the basic problems with flight simulators is that most of the good ones are highly technical. There are those in the gaming world who choose not to play games with manuals thicker than the average dictionary, and where learning to leave the ground requires flight school. Enter Flight Commander 2 from Big Time Software and Avalon Hill. In this flight game, you never need to touch a joystick or learn how to pull out of a stall.
That's because this is a purely tactical game that just happens to use aircraft instead of tanks and infantry. You will control a number of jets in military missions, calling the shots as they fly across the landscape. You tell them when to fire, how to move, and what stunts to pull to avoid incoming weaponry. All without having to actually fly the planes yourself.
Flight Commander 2 features both single mission and campaign modes, which allow you to either run a quick and dirty scenario or become much more involved in the idea of keeping your pilots alive.
In most missions and campaigns, you have complete control over the loadout of your jets, and in campaigns, the pilots who will run the missions. In battle, everything the jets do, from barrel rolls and split-S maneuvers to strafing enemy infantry is done at your command. The game is turn-based, with each side conducting combat and plotting moves. Movement occurs simultaneously. ~ Steve Honeywell, All Game Guide
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