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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Persistent World Online RPG
RELEASE DATE
28/OCT/03
ESRB RATING
TEEN, Animated Blood, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
IBM PC Compatible, Xbox 360, http://www.gamerdna.com/game/final-fantasy-xi-online-xbox-360-1, http://www.gamerdna.com/game/final-fantasy-xi-online-ibm-pc-compatible
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The Final Fantasy series enters the realm of online multiplayer gaming with Final Fantasy XI. Vana'diel features three nations teetering on the edge of war. Hordes of beastmen are threatening all three nations, and parties of adventurers are joining forces against them. But Vana'diel is also full of powerful crystals waiting to be crafted in beautiful items, minerals to be mined, friends to meet, and stories to discover.
Beginning players must first craft a character, deciding between three nationalities, five races, six classes, a variety of body types, and faces. As each character earns experience, however, the choice of job increases from the initial classes to include paladin, bard, ranger, beastmaster, and more. Also, characters can learn a skill allowing them to be in two classes simultaneously, and players can change class whenever they wish.
In game help includes 24-hour support from online game masters and an Information Center. ~ All Game Guide
Past 14 days
“She's my daughter. [Slap] She's my sister. [Slap] She's my daughter. [Slap][Slap][Slap] She's my sister and my daughter! Oh FFXI, how I hated to love you or loved to hate you, it depended on the day. But I have never forgotten you! Forget...”
“She's my daughter. [Slap]
She's my sister. [Slap]
She's my daughter. [Slap][Slap][Slap]
She's my sister and my daughter!
Oh FFXI, how I hated to love you or loved to hate you, it depended on the day. But I have never forgotten you!
Forget it, Jake. It's Chinatown.
”
created 05/APR/2013
“The BEST MMO-RPG Nothing Else Nothing More”
“The BEST MMO-RPG
Nothing Else Nothing More”
created 27/OCT/2012
created 04/JUL/2012
“Slow combat at lower levels gives this game a bad rap, and takes a hit in the ability to draw players in for the long haul. For those that do are rewarded greatly for this games amazing community and game feel in general. Combat takes a turn for...”
“Slow combat at lower levels gives this game a bad rap, and takes a hit in the ability to draw players in for the long haul. For those that do are rewarded greatly for this games amazing community and game feel in general. Combat takes a turn for the better at around level 20 when things speed up.
5/5”
created 12/MAR/2012
“The game has been out since 2002 and I've been playing it on and off as of 2007. This game offers a great level of versatility when it comes to what you play as. From a warrior to a mage, from a ninja to a beastmaster. There are classes or as the...”
“The game has been out since 2002 and I've been playing it on and off as of 2007. This game offers a great level of versatility when it comes to what you play as. From a warrior to a mage, from a ninja to a beastmaster. There are classes or as the game refers to them as "jobs" which a player can begin as and unlock as they progress. The game is heavily based on story which is detailed and beautiful. The level cap is 99 and you may also part take a support job or "sub" job to created added benefits to your character such as abilities and statistics. The economy in this game is also based off a player driven style where players set the prices and not the server. Various expansions and add-ons have been released to add jobs, items, areas, monster, and a various number of features for the enjoyment of all players server wide. I have enjoyed playing this game leveling my Warrior, Samurai, Thief and Dancer while still deciding to level other jobs for my own personal enjoyment and game experience.”
created 16/FEB/2012
“I used to love this game. Strong community, fun mechanics, and a Final Fantasy theme we all love. Things started going south when Square Enix thought it would be a good idea to break the traditional party system and implement a messy, unorganized...”
“I used to love this game. Strong community, fun mechanics, and a Final Fantasy theme we all love. Things started going south when Square Enix thought it would be a good idea to break the traditional party system and implement a messy, unorganized alliance system. With the latest expansion, Abyssea, players could literally breeze through the beginning content with no troubles whatsoever, as opposed to the traditional method.
Parties used to take some time organizing, generally looking for your typical Holy Trinity setup. If one player wasn't doing their job correctly, monsters could wipe everyone quite easily. Healers had to take care of their MP, Tanks had to... well, stand there and be smacked, DPS had to watch their damage output without pulling too much aggro. Unlike other MMOs, other people could actually take threat away from the Tank quite easily, so it always placed a reasonable challenge to the party. All that is lost, however, when the (in)famous books of experience started dominating the experience gathering. Basically, instead of making a group of 6 players to defeat one, strong monster, people can now form a huge alliance and defeat several, weak monsters. Quite frankly, I didn't found that to be fun at all. I mean, when you start looking at your White Mage tanking some skeletons while everyone else fought other monsters... well, let's just say it broke what made the game in the first place.
Sure, waiting for your ideal party setup could be a drag, and take several minutes (or hours, if unlucky) before jumping into the action, but I do believe SE went to the other extreme by making things way too easy. Leveling used to be challenging, fun, and always worrying about losing a level due to a misadventure. Now? Not so much. Even if you lose a level, you can easily get it back in a matter of minutes. It made things too trivial, I'd say. Too much emphasis on endgame and skipping the other valuable content in a heartbeat. It's starting to look an awful lot like World of Warcraft.
Perhaps it's good for those who are just getting into the game, but I believe it's a tad disappointing that a player can reach Max. Level in a matter of weeks, whereas it'd usually take several months to reach normally. This is, of course, playing casually.
Maybe I'm just wearing my nostalgia glasses, which prevent me from looking at things clearly. Some players may enjoy this new mechanic, but I certainly don't.”
created 28/JAN/2012
“Me and my friends completing the Mercenary Camp BCNM”
created 07/SEP/2011
“(b'.')b”
“(b'.')b”
created 12/AUG/2011
“Got my Trump gun for my COR.”
created 20/JUN/2011
“Level 41 COR. Some good Qufim Island level-sync parties. XP was insane at points. :D”
created 19/JUN/2011
“1 Merit Point down 2 more to go for the new Limit Break.”
created 15/JUN/2011
“Tweaked my BST gear a bit. getting ready to take it out. Got a few of the old good gear again that I had sold before or did not have since it used to be so expensive. Going to go out tomorrow and...”
created 13/JUN/2011
“Now on the Phoenix server. ”
created 11/JUN/2011
“Once again wandering the trails of Vana 'diel!!!”
created 09/JUN/2011
“Great online game.... ”
“Great online game.... ”
created 08/MAY/2011
816
The number of games that have the "FPS" trait on gamerDNA.
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