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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Strategy RPG
RELEASE DATE
24/JUN/08
ESRB RATING
EVERYONE 10 AND OLDER, Alcohol Reference, Fantasy Violence, Mild Suggestive Themes
DEVELOPER
PUBLISHER
Square Enix, Inc.
ALSO AVAILABLE ON
http://www.gamerdna.com/game/final-fantasy-tactics-a2--grimoire-of-the-rift-nintendo-ds
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Square-Enix adds a chapter to its popular Final Fantasy Tactics sub-series with The Sealed Grimoire. The game features the same basic setting and story points laid out in the first Final Fantasy Tactics, which conquered U.S. PlayStations in 1998 and was later converted to best-selling releases for Game Boy Advance (2003) and PlayStation Portable (2007). Final Fantasy Tactics A2 for DS is considered a direct sequel to the GBA's Final Fantasy Tactics Advance, with new characters, new clans, and a new, over-arching single-player campaign through the world of Ivalice.
In fan-familiar form, players begin by taking the role of a young, earnest but disaffected youth in the real world, who is mysteriously transported to the high fantasy land of Ivalice: a place populated by medieval human-like "Humes," reptilian warriors called Bangaa, bunny-eared " Viera" who excel at archery, magic-savvy "Moogles," and other fantasy races, where clans of adventurers protect their territories and settle their scores through turn-based battle on grid-lined battlefields.
As they move through the game's storyline and face increasingly difficult squads of opponents, players have opportunities to gradually draft a large team of adventurers, from which the participants in future battles may be selected. Clan warfare and Judgment rules are as important as ever, and many of the game's challenges involve gaining and defending clan territory while trying to avoid regionally outlawed attack moves or magic types. The Sealed Grimoire also offers special compatibility with Final Fantasy Tactics Advance. When the DS game is played with a copy of the GBA game in the bottom cartridge slot, players gain access to additional options and abilities. ~ T.J. Deci, All Game Guide
Past 14 days
created 22/JUL/2010
“Final Fantasy Tactics Advance 2: Grimoire of the Rift is the third tactics game (the first one was for the playstation) and the first (with hopefully more to follow) for the DS. While it doesn't get as immersive and epic as it''s predecessor it's...”
“Final Fantasy Tactics Advance 2: Grimoire of the Rift is the third tactics game (the first one was for the playstation) and the first (with hopefully more to follow) for the DS. While it doesn't get as immersive and epic as it''s predecessor it's still a fantastic game.
+ Auctions. Every in-game year you can partake in auctions in order to gain territory and rare items. The system is well implemented and well programmed.
+ The missions are well done and with plenty of variety.
+ The races are pretty well balanced ('cept moogles... they suck :D their only use is for a game-breaking Chocobo knight-Summoner exploit). Every race has specific jobs and some minor differences.
+ The skills are still very well done and with the magic system change you really get to play around with them a bit. Let's also remember that now all your units gain AP... awesome! Byebye grind or unwanted leveling...
+ Challange. The original game lost this very quickly while this one offers it a lot more... especially the tourney after completing the story :D
+ The Magic system has had a very big change: everybody starts without mana and has to regain it at a slow rate. Very nice implementation, good for balance but takes some time to get used to.
- Before combat you can ask the judge for a favor and this affects the battle... The thing is... Most battles it's useless while for some battles it's necessary... A bad game-breaking implementation.
- Some classes have to be unlocked, same with some races. Why?! This is just annoying...
- Nerfs. Quite a lot of classes have lost so much of it's power... Viera Assasins were awesome... now useless 'cept for nostalgia (and they didn't touch those red mage/summoners?!)... Illusionist was pretty weak... now useless (even the computer doesn't use them anymore <)
All in all a very good and fun game but not flawless. If you have a DS you should get this game and it's predecessor.”
created 16/FEB/2010
“Main char at the level 65 / 144 hours of gameplay and 284 quests completed.”
created 05/FEB/2010
“My Gripes about Final Fantasy Tactics A2: Grimoire of the Rift: - Repetitive gameplay - Too much grinding”
“My Gripes about Final Fantasy Tactics A2: Grimoire of the Rift:
- Repetitive gameplay
- Too much grinding”
created 26/JAN/2010
Legault was the last to comment - over 3 years ago...
Legault was the last to comment - over 3 years ago... show previous hide previous
“main char at the level 61 / 130 hours of gameplay and 281 quests completed.”
created 24/JAN/2010
“My review about this game: http://culturanerd.com/final-fantasy-tactics-a2-grimoire-of-the-rift-ffta2 (portuguese/br)”
“My review about this game: http://culturanerd.com/final-fantasy-tactics-a2-grimoire-of-the-rift-ffta2 (portuguese/br)”
created 23/JAN/2010
“main char at the level 61 / 127 hours of gameplay and 279 quests completed.”
created 23/JAN/2010
“main char at the level 59 / almost 125 hours of gameplay and 278 quests completed.”
created 21/JAN/2010
“main char at the level 57 / 119 hours of gameplay and 272 quests completed.”
created 19/JAN/2010
“main char at the level 57 / 117 hours of gameplay and 270 quests completed.”
created 17/JAN/2010
“main char at the level 55 / 112 hours of gameplay and 262 quests completed.”
created 16/JAN/2010
“main char at the level 55! 111 hours of gameplay and 261 quests completed.”
created 15/JAN/2010
“main char in the level 54! more than 109 hours of gameplay and 255 quests completed.”
created 13/JAN/2010
“main char in the level 54 / almost 107 hours of gameplay and 248 quests completed.”
created 11/JAN/2010
“main char in the level 53! more than 100 hours of gameplay and 240 quests completed.”
created 10/JAN/2010
159
The number of games with "Pirate" in the title.
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