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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 2D RPG
RELEASE DATE
--/OCT/91
ESRB RATING
,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The kingdom of Baron has undergone a significant change recently; the province has become the first in the world to create airships that make global travel a simple accomplishment, and has thus immediately established itself as one of the world's primary powers. But as the adage goes, absolute power corrupts absolutely, and as of late the king of Baron has been making moves to ensure his power will remain absolute in the years to come. To that effect, he has sent his minions out into the world, scavenging for the mysterious and potent elemental crystals for some dark and as-of-yet unrevealed end.
The Red Wings are the kingdom's elite fighters, handlers of Baron's airship fleets and the most trusted of the king's subjects. At their lead is Cecil, an orphan and now the Dark Knight of Baron, by request of the king, the man who took him in. With the airships, they have looted and burned towns, killed innocent subjects of other lands, and most recently stolen the crystal of water from the helpless town of Mysidia. Cecil, like any good soldier, has been able to justify these actions under the classification of "just following orders"... until now. Even though he wears the armor and wields the sword of the Dark Knight, he is not heartless, and his actions weigh heavily on his conscience. But the king has been kind to him, so he will not abdicate his position or remove the mantle of Dark Knight that he loathes so much.
This is the setup of Final Fantasy II (known as Final Fantasy IV in Japan), the first of the trio of Final Fantasy games released on Nintendo's 16-bit platform. With Final Fantasy II, Square Soft finally began establishing a name for itself in the U.S. While it resembled its 8-bit predecessor in many ways, there were plenty of new additions to the Final Fantasy world for fans on both sides of the Pacific.
The storyline, hinted at above, takes plenty of twists and turns in various directions, always focusing mainly on the trials and tribulations of Cecil but branching out to include the tales of many characters. You can have up to five members in your party at one time, although unlike later entries in the Final Fantasy canon, you don't control who you have or when you have them; the whims of the story dictate that. Each character is presented at a different point in the game, and all have a goal to accomplish, adding more subtext to the overall story.
The quest itself takes place on a global scale, and this particular unnamed world boasts all manner of environments, from swamps to deserts to plains, as well as a wide host of caves, castles, and other assorted dens of evil for brave adventurers to wander around, slowly building experience until they can beat the area's boss and head on to the next bit of storyline. The adventure involves dwarves, giant airships, an ancient evil, and even an excursion to the moon before all is said and done. ~ Kyle Knight, All Game Guide
Past 14 days
“1) Ultima Online - Totally broke the mold and pushed for a world of immense freedom and flexibility. I feel they screwed it up later on. I miss the anarchy of 1997's beta. 2) Betrayal at Krondor -...”
created 09/OCT/2009
“Final Fantasy II (US - SNES) While I had been gaming for nearly a decade by the time this title came to the US, I had mostly stuck Action/Adventure titles, but all that changed with my...”
created 07/OCT/2009
“A great game that endured through multiple playthroughs - good humour, great heroes and villains, varied locations (including the moon) - definitely a classic.”
“A great game that endured through multiple playthroughs - good humour, great heroes and villains, varied locations (including the moon) - definitely a classic.”
created 20/SEP/2009
“This game and my Jr year of high school are one in my memory. This was my favorite game until FFVIII came out.”
“This game and my Jr year of high school are one in my memory. This was my favorite game until FFVIII came out.”
created 08/AUG/2009
“Such a great game, then suddenly... what? we're on the moon or something! crazy. Awesome story, I played it 2.5 times when I was a kid.”
“Such a great game, then suddenly... what? we're on the moon or something! crazy. Awesome story, I played it 2.5 times when I was a kid.”
created 05/AUG/2009
“Technically Final Fantasy 4, and a good rpg for it's time.”
“Technically Final Fantasy 4, and a good rpg for it's time.”
created 16/JUN/2009
“This was the first J-RPG that I really loved. Killer music and graphic design. Very hard at the time. ”
“This was the first J-RPG that I really loved. Killer music and graphic design. Very hard at the time. ”
created 19/JAN/2009
“One of my favorites. :)”
“One of my favorites. :)”
created 19/JAN/2009
1 out of 5
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tibbon was the last to comment - about 1 month ago... show previous
The sequels (there were actually two) were definitely bad. I did however get a bit into Feist's books in my early teens, which were fun. ”
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