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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 2D Action RPG
ESRB RATING
,
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
This title for the Game Boy was released soon after the first Final Fantasy game came to NES consoles in the United States, but is actually part of the Seiken Denestsu series. In the role of a captive gladiator who is forced to battle for his livelihood, the player soon learns of a special item which could bring him amazing powers. With nothing to lose, he sets out on a quest to break free from his captors and recover this powerful talisman.
Unfortunately, the special item is a pendant held by a mysterious girl who has been kidnapped by the same evil knight who had kept the hero as a warrior slave. The hero must find another special item, a sword of legendary power. Only then might he summon the strength he needs to face his nemesis, rescue the maiden, and recover the pendant.
The player controls the hero from an isometric perspective as he explores the Empire of Glaive, defeating foul beasts and collecting items of interest in a real-time interface. Success may often depend on choosing the correct spell or attack for a given situation. When it's time to rest, several villages around the land offer healing and gossip. ~ T.J. Deci, All Game Guide
Past 14 days
“Old school games need some love too. Come join me on my playthrough of Final Fantasy Adventure for the Game Boy. Part 001: Wherein Dark Lords Believe and Heroes...”
created 12/MAR/2010
“Playing a game for the first time in many years is a tricky thing - while it's tempting to give in to nostalgia, it's also incredibly easy to forget where that game came from and how it fits into the context of its time. For Final Fantasy Adventure...”
“Playing a game for the first time in many years is a tricky thing - while it's tempting to give in to nostalgia, it's also incredibly easy to forget where that game came from and how it fits into the context of its time. For Final Fantasy Adventure the obvious criticisms stem from comparisons to the two years younger The Legend of Zelda: Link's Awakening. Of course that's unfair at best and downright ridiculous at worst -- Link's Awakening was the Game Boy's first 4 megabit cartridge and Nintendo's pockets were as deep as the ocean while hardly anyone outside of Japan cared for Square -- but still, great games always hold up, no matter how dated they may be.
To get that out of the way as quickly as possible: The aspect where the release of Link's Awakening retroactively hurt FFA the most are the controls. They were clunky when the game was released, but such things are easily dismissed as long as there is no one else out there doing it better. Think of the controls as a 2D version of the semi-grid based ones in Tomb Raider in contrast to the complete analog freedom Mario 64 presented. This is especially bad since the fights are very action-oriented and contain little strategy apart from some enemies being immune to some weapons. Looking back, FFA should have perhaps embraced its usually clever puzzles a bit more.
Enough of the mechanics now, let's talk presentation. The graphics and the sound in FFA are both solid. Kenji Ito's score can sometimes, usually when it's background dungeon music, be a bit middling, but when you're outside or during cut scenes his work is good to great and will get you either excited or very sad. Which of course brings me to the story (transition!). It's kind of a mixed bag here -- when everything comes together, it feels very emotional and rich, but taken individually, the scenes feel simple and underdeveloped. I have a theory however that may explain this: I played the German version. I'm not accusing the translators of laziness or anything her. Try to translate a Japanese script of, say, 60 characters into a suitable German equivalent of no more than 60 characters (which is how it often had to be done back in those days) and see what happens. I think the fact that the Chocobo (チョコボ) became Dodo supports this theory, so I really don't want to speak too poorly of anyone here. It would be like judging a movie where all the dialogue is rapped by Twista and Busta Rhymes based on subtitles.
Anyway, enough speculation, enough ill-conceived comparisons, it's time for a verdict. Final Fantasy Adventure is without a doubt a fine game, even a really good one for it's time. Unfortunately, while I certainly won't stop anyone from doing so (in fact I'd even applaud it), I can't really recommend revisiting FFA. If you want to get the old Game Boy out again to go for an action adventure, you're better off choosing Link's Awakening, and if you want some old school Square, there's always Final Fantasy Legend II for that. Unless of course you really want to relive that awfully sad ending. And no, I'm not talking about the scene with the girl, I'm talking about the one with the Chocobo.”
created 28/SEP/2009
“Finished the game at level 54 (stats were at 343,40: 57,36,38,89). I feel I should have used that time to play Link's Awakening instead (and read an FAQ so I can finally get the Master Sword lvl. 2).”
created 19/SEP/2009
“Brought the Rusty Sword to Cibba. Only three more levels until I catch up with my last run!”
created 03/SEP/2009
“Made it to Lorim. I'm concentrating on my Will stat this time (because how awesome would it be to have near instant max attack?) and I just checked with my last save game - I now have the same Will...”
created 01/SEP/2009
“Got the Chocobo and defeated the Medusa and Davias. ”
created 30/AUG/2009
“Started inside Mr. Lee's dungeon and made it past the airship in one sitting. I'm starting to feel like this game is way shorter than I remembered.”
created 30/AUG/2009
“I found a GB emulator for my iPhone, and stumbled upon this little gem. It plays basically just like Zelda on the NES. It can be interesting when I'm waiting in line somewhere and want to play a...”
created 18/JUN/2009
159
The number of games with "Pirate" in the title.
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