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F1 2002 races onto PlayStation 2 as the first game to incorporate the 2002 Formula One World Championship. Players attempt to win the coveted Formula One driver's title from the top professionals of the sport in three modes of play: Quick Race, Single Player, and Multiplayer. The distinctive atmosphere of the grueling sport has been captured in the form of 22-person pit crews, real-time weather effects, grid girls, radio, and, of course, the roar of the crowd. While the action primarily takes place from a perspective behind the F1 car, multiple camera angles will show off key moments during the race, from devastating crashes to photo finishes at the checkered flag.
Quick Race offers players a default four-lap race on one of three tracks at Silverstone, Hockenheim, and Monza. More tracks can be earned after unlocking EA SPORTS Cards by winning challenges. Single Player offers two options: Challenge Mode and Grand Prix Mode. The former offers 11 challenges on two difficulty settings to win gold, silver, and bronze EA SPORTS Cards. The latter features a choice of a full season spanning 17 circuits, a single Grand Prix weekend, or multiple seasons, including practice sessions, qualifying races, and warm-ups before taking on a full grid of 20 vehicles.
Multiplayer mode also offers different options. Players can compete against up to three friends in the Split Screen mode, while up to 22 can alternate turns in the Time Challenge, where the goal is to establish record-setting lap times on one of the available courses. Tag Team involves two teams competing against each other, with each player on the team alternating laps until the race is finished. Up to four players can participate in Tag Team. The final mode is the Full Season, where two players battle it out across a Formula One season.
Players can tweak their car's setup before each circuit in the areas of tires, aerodynamics, suspension, brakes, and gearbox. Multiple tire types can be selected for different track conditions, tire pressures can be set, and individual adjustments to downforce, grip, and both brake bias and strength are available. Options to toggle on or off include damage, interactive pit stops, fuel use, weather, tire wear, random mechanical failures, slipstream, and official FIA rules. Players are also free to set the race length, opponent difficulty level, and choose from a variety of displays while navigating the courses. ~ Scott Alan Marriott, All Game Guide