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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Persistent World Online RPG
RELEASE DATE
07/MAY/03
ESRB RATING
TEEN, Violence
DEVELOPER
PUBLISHER
Atari, Inc., Simon & Schuster Interactive
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The second-generation massively multiplayer game EVE: Online begins in the distant future, in a place far away from Earth. Players take the roles of starship captains who chart their own destinies in the open reaches of outer space. The world of EVE was first colonized by humans who came through a wormhole to find themselves under a completely unfamiliar sky. The gate back home collapsed suddenly and violently, stranding the pioneers. Generations of structural and cultural development have since passed and the world is now inhabited by five distinct cultural groups.
These five main groups developed independently from one another, isolated by the destruction caused at the closing of the wormhole gates. Harsh conditions caused these peoples to develop differently, in terms of culture and even physical appearance, according to the different landscapes of their homelands. Even after expanding to make contact with one another, the five factions coexisted peacefully for many years. But now, with the development of faster-than-light technologies, the planet is seeming smaller and more crowded.
Gameplay takes place in a previously unexplored part of space, full of countless new solar systems. Players begin with a modest spaceship and the ability to harvest basic resources and trade with others. Profits can be used to improve the player's ship and equipment. Characters choose their own path to success in EVE. Some may build bigger, better-defended vessels for dangerous and highly profitable cargo runs. Others may choose to become pirates, preying on the weak and unworthy. Opportunities for to work as a smuggler, or even a bounty hunter may eventually present themselves to interested ship captains, encouraging each player to make decisions in character and enjoy (or suffer) the consequences. ~ T.J. Deci, All Game Guide
Past 14 days
created 02/JAN/2012
created 02/JAN/2012
created 21/DEC/2011
“The Corporation Logo”
created 20/DEC/2011
created 20/DEC/2011
“I love it, its big, dangerous,immersive and engaging evrything you want in a game.”
“I love it, its big, dangerous,immersive and engaging evrything you want in a game.”
created 04/DEC/2011
“Good game for engineers....built by engineers”
“Good game for engineers....built by engineers”
created 12/MAR/2012
created 03/NOV/2011
created 19/OCT/2011
“My ship looks like a brick, flies like a brick, and hits like...um...a well thrown brick. I'm a rock!”
created 25/SEP/2011
created 17/SEP/2011
“EVE: Online has set the bar when it comes to online space/sci-fi MMOG. With thousands of players in an ever expanding universe, EVE allows players a level of control in galaxy domination that you can't find in another game. Players can assume...”
“EVE: Online has set the bar when it comes to online space/sci-fi MMOG. With thousands of players in an ever expanding universe, EVE allows players a level of control in galaxy domination that you can't find in another game. Players can assume numerous roles and with time have significant impacts on the economy and control within this online universe. With all players on the same server, population control never seems to be an issue and the community is one of the best I have seen in online gaming. The level of detail in which you can control is unparalleled. Being able to control the minute details has ups and down but it really sets this game apart from competition. Interactive and well designed UI make this much easier to navigate and the tutorials provided allow anyone to jump in and understand the basics. To become a master obviously takes some time but the community is very helpful and willing to support.
I particularly like the approach of the developer to incorporate new game types into the EVE universe. Dust 514 is expected to not just interact, but become a part of the grand scale war. With innovative ideas behind this game I have no doubt it will continue to grow into a more involved and exciting experience.”
created 14/SEP/2011
created 13/SEP/2011
created 13/SEP/2011
87.71%
The percent of Black Ops that also played Modern Warfare 2.
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