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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Persistent World Online RPG
RELEASE DATE
07/MAY/03
ESRB RATING
TEEN, Violence
DEVELOPER
PUBLISHER
Atari, Inc., Simon & Schuster Interactive
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The second-generation massively multiplayer game EVE: Online begins in the distant future, in a place far away from Earth. Players take the roles of starship captains who chart their own destinies in the open reaches of outer space. The world of EVE was first colonized by humans who came through a wormhole to find themselves under a completely unfamiliar sky. The gate back home collapsed suddenly and violently, stranding the pioneers. Generations of structural and cultural development have since passed and the world is now inhabited by five distinct cultural groups.
These five main groups developed independently from one another, isolated by the destruction caused at the closing of the wormhole gates. Harsh conditions caused these peoples to develop differently, in terms of culture and even physical appearance, according to the different landscapes of their homelands. Even after expanding to make contact with one another, the five factions coexisted peacefully for many years. But now, with the development of faster-than-light technologies, the planet is seeming smaller and more crowded.
Gameplay takes place in a previously unexplored part of space, full of countless new solar systems. Players begin with a modest spaceship and the ability to harvest basic resources and trade with others. Profits can be used to improve the player's ship and equipment. Characters choose their own path to success in EVE. Some may build bigger, better-defended vessels for dangerous and highly profitable cargo runs. Others may choose to become pirates, preying on the weak and unworthy. Opportunities for to work as a smuggler, or even a bounty hunter may eventually present themselves to interested ship captains, encouraging each player to make decisions in character and enjoy (or suffer) the consequences. ~ T.J. Deci, All Game Guide
Past 14 days
created 22/MAY/2013
created 22/MAY/2013
“Discovered K162 worm-sole leading into a Class One dead space in inhabited by Sleeper Drones of Ancient Design”
created 19/MAY/2013
“Worm-Hole Space class ONE”
created 19/MAY/2013
created 04/MAY/2013
created 02/MAY/2013
created 02/MAY/2013
AragarVarnus was the last to comment - 12 days ago...
created 14/APR/2013
created 14/APR/2013
“found a good Omber site, more mining, lots of money”
created 11/MAR/2013
“simple and satisfying mining”
created 11/MAR/2013
“EVE online is a world of itself, and quite intentionally so. Thousands (actualy 5431) of star systems, each with planets, moons, asteroid fields and so on... with starbases, planetary colonies, moon mines. Flying in the space in between are traders...”
“EVE online is a world of itself, and quite intentionally so. Thousands (actualy 5431) of star systems, each with planets, moons, asteroid fields and so on... with starbases, planetary colonies, moon mines. Flying in the space in between are traders and pirates, smugglers and cops, mercenaries and businessmen, researchers and explorers. No classes, no set path to follow - you pick your destiny, it's a sandbox game.
And it is the first game where the "massive" in MMO was true. Whenever I logged in, I saw no less than 24000 players, most of the time over 40000. They are in the same "shard"; it's not divided in separated instances as most other multiplayer games are.
Most of the game is player created. You can go solo, mining away for riches, trading on the market of far worlds or scouting for hidden riches - but most people group with others in corporations, which are run like businesses. And those businesses form alliances. And almost inevitably, those alliances go to war every now and then, over the control of star systems, groups, even constellations, with all that entails - rallying, logistics, diplomacy, spies, counterespionage, sabotage, and of course space battles. It's all there - and you can pick what you like.
---
While the scenes are beautiful, I find it hard to become immersed - the interface is both on a rather abstract level, and it is inconsistent too, making it a bit hard to learn. But the stuff you can do is amazing. Players can build and operate space stations, for which other players produce the parts and yet others research those designs, others gather the materials and so on - it's a massive network of interests and contracts and virtual money and real gametime. And politics - but you don't have to participate in these (they'll influence you anyways. Sounds familiar?).
While not everbodys mug of quafe, I think it's worth giving a try.
Free trial accounts for 2-4 weeks are available, and for regular play, you spend about 0.50 per day. If you cannot afford that but are really good at playing it, you can earn your gametime ("PLEX") inside the game, too.”
created 11/JAN/2013
“I started playing EVE online on the winter holidays. It's a world of itself, and quite intentionally so. Thousands (actualy 5431) of star systems, each with planets, moons, asteroid fields and so...”
created 11/JAN/2013
“Not a damn thing... I got annoyed and poked with Corp invites, ran some missions, beat off corp invites, ran more missions, deleted corp invite EVE mails...”
created 18/DEC/2012
“Been checking out Eve online. Seems legit. OMFG I GOT A BATTLESHIP!!!!”
created 13/JUL/2012
42.22%
The number of World of Warcraft users that also play League of Legends.
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