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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Persistent World Online RPG
RELEASE DATE
07/MAY/03
ESRB RATING
TEEN, Violence
DEVELOPER
PUBLISHER
Atari, Inc., Simon & Schuster Interactive
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The second-generation massively multiplayer game EVE: Online begins in the distant future, in a place far away from Earth. Players take the roles of starship captains who chart their own destinies in the open reaches of outer space. The world of EVE was first colonized by humans who came through a wormhole to find themselves under a completely unfamiliar sky. The gate back home collapsed suddenly and violently, stranding the pioneers. Generations of structural and cultural development have since passed and the world is now inhabited by five distinct cultural groups.
These five main groups developed independently from one another, isolated by the destruction caused at the closing of the wormhole gates. Harsh conditions caused these peoples to develop differently, in terms of culture and even physical appearance, according to the different landscapes of their homelands. Even after expanding to make contact with one another, the five factions coexisted peacefully for many years. But now, with the development of faster-than-light technologies, the planet is seeming smaller and more crowded.
Gameplay takes place in a previously unexplored part of space, full of countless new solar systems. Players begin with a modest spaceship and the ability to harvest basic resources and trade with others. Profits can be used to improve the player's ship and equipment. Characters choose their own path to success in EVE. Some may build bigger, better-defended vessels for dangerous and highly profitable cargo runs. Others may choose to become pirates, preying on the weak and unworthy. Opportunities for to work as a smuggler, or even a bounty hunter may eventually present themselves to interested ship captains, encouraging each player to make decisions in character and enjoy (or suffer) the consequences. ~ T.J. Deci, All Game Guide
Past 14 days
created 26/NOV/2009
“If you got the time to play, it's simply amazing.”
“If you got the time to play, it's simply amazing.”
created 26/NOV/2009
“did more mission running to day, and talked to the CEO about the plans for the corp, and how we can drive in more members.”
created 26/NOV/2009
“Well finally moved and finaly back on a good connection and now the bug question which MMO accout to reactivate WOW, Aion or EVE online >_<”
created 25/NOV/2009
altctrldel was the last to comment - 2 days ago...
created 18/NOV/2009
“W-space logistics and scanning, not much else”
created 18/NOV/2009
“I used to sort of blog about my adventures in Eve here. But now I have a dedicated Eve blog which can be found at www.podlogs.com/gunsablaze. So.. please, go check it out. Let me know what you think.”
created 16/NOV/2009
“Just some mission running”
created 16/NOV/2009
“Into the abyss seeking prey ... After all these years, it's still beautiful to look at and immersive to play. Stalking tards in my wtfpwnmobile is STILL the most fun to be had clothed.”
created 10/NOV/2009
“Was ratting in Jarzalad, just killing time waiting for some friends to show up, when I warped into a belt, I saw a 1 month old player in a Retriever blinking red. Apparently he had looted one of my...”
created 11/NOV/2009
“everyone told me how great this game was..sorry dont agree...hated it”
“everyone told me how great this game was..sorry dont agree...hated it”
created 04/NOV/2009
“Test server, Phoenix decided to undock in a high sec system and pew pew at me. Unfortunatly, Concord pew pew's faster =O”
created 03/NOV/2009
“Finally got around to rigging my Harpy”
created 03/NOV/2009
“Not much =/”
created 31/OCT/2009
“Just updating the old skill queue's, Kalrain nearly ready for his Ishtar and Cavindal becoming a proper R&D whore!”
created 30/OCT/2009
1 out of 5
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