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Role-playing/Persistent World Online RPG
07/MAY/03
TEEN, Violence
Atari, Inc.
The second-generation massively multiplayer game EVE: Online begins in the distant future, in a place far away from Earth. Players take the roles of starship captains who chart their own destinies in the open reaches of outer space. The world of EVE was first colonized by humans who came through a wormhole to find themselves under a completely unfamiliar sky. The gate back home collapsed suddenly and violently, stranding the pioneers. Generations of structural and cultural development have since passed and the world is now inhabited by five distinct cultural groups.
These five main groups developed independently from one another, isolated by the destruction caused at the closing of the wormhole gates. Harsh conditions caused these peoples to develop differently, in terms of culture and even physical appearance, according to the different landscapes of their homelands. Even after expanding to make contact with one another, the five factions coexisted peacefully for many years. But now, with the development of faster-than-light technologies, the planet is seeming smaller and more crowded.
Gameplay takes place in a previously unexplored part of space, full of countless new solar systems. Players begin with a modest spaceship and the ability to harvest basic resources and trade with others. Profits can be used to improve the player's ship and equipment. Characters choose their own path to success in EVE. Some may build bigger, better-defended vessels for dangerous and highly profitable cargo runs. Others may choose to become pirates, preying on the weak and unworthy. Opportunities for to work as a smuggler, or even a bounty hunter may eventually present themselves to interested ship captains, encouraging each player to make decisions in character and enjoy (or suffer) the consequences. ~ T.J. Deci, All Game Guide
Past 14 days
“Worked on July tasklist. In one day I've mined enough ore to both buy and use on a new Thorax. I'm excited for more of those to come.”
created 03/JUL/2009
created 03/JUL/2009
“Think we got enough laserz? =/”
created 03/JUL/2009
“Get yer Rock outa mah Megathong”
created 03/JUL/2009
“Tryin' out mah new 425mm railgun II's =D”
created 03/JUL/2009
created 03/JUL/2009
created 02/JUL/2009
“My Main fighter ship in eve.”
created 02/JUL/2009
“An incredibly immersive and deep MMO. Not for the faint of heart, though. Requires a lot of time and dedication, but is entirely worth it. Skill training is revolutionary and allows you to train outside of the game. A++”
“An incredibly immersive and deep MMO. Not for the faint of heart, though. Requires a lot of time and dedication, but is entirely worth it. Skill training is revolutionary and allows you to train outside of the game. A++”
“Since I was off work today I tried to do some ratting in EvE and logged in this morning. The area of low sec that I am in though is really busy (unlike my normal play time). I don't have any PvP...”
created 02/JUL/2009
“It looks like the security status gain bug has been fixed. I also joined my new corporation in a worm hole system and we rolled through a couple Radiometric sites. It is really interesting as the...”
created 02/JUL/2009
“Another small, 20-man roam. One kill, no deaths. Again, quite boring. Hoping things will pick up soon.”
created 01/JUL/2009
“More skill training down, so many skillpoints”
created 01/JUL/2009
“Small mining in Bereye, mostly Omber and Plagioclase. I'm beginning to work on my goals for the month. See Defender's Call forums under Eve Online for July goals.”
created 01/JUL/2009
“Moving to minmatar space b/c i need to mine for some isk... freakin' sucks that we get war dec'd every week - i can't get any income like this!!! AGH!!!”
created 01/JUL/2009
54%
of Warcraft Death Knight Players choose Blood Elf or Human as their Race.
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